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News
TIGA wants tax relief for game studios to train their developers
UK trade body TIGA has called for the British government to provide a training tax relief scheme, aimed at helping small creative businesses, including video game studios, promote skills and productivity training.
Oct. 27, 2014
Far Cry 4 creative director: Resolution is not an interesting topic
What to ask yourself about a game: "It's like, is it fun, is it interesting, is it new, is it fresh, are there interesting questions?"
Oct. 27, 2014
Indie showcase to feature Homesick, Dex and more at GDC Next
The Media Indie Exchange is giving a group of independent developers space at GDC Next in L.A. next month to showcase their games to industry professionals and press attending the conference.
Oct. 27, 2014
Big Huge Games revived by Brian Reynolds as a mobile studio
Game industry veterans Brian Reynolds and Tim Train have rechristened their new studio Big Huge Games and confirmed the mobile F2P strategy game they've been working on is called DomiNations.
Oct. 27, 2014
Making a great game you can play with your kids isn't easy
Flying Wild Hog cofounder Klaudiusz Zych explains some of the challenges his studio has faced in transitioning from releasing Shadow Warrior to developing the family-friendly cooperative platformer Juju.
Oct. 27, 2014
Do previews still matter to developers?
Gamasutra investigates what value preview coverage still holds for developers and PR professionals, if any, and how the media's shift away from traditional previews may affect the way games are made.
Oct. 27, 2014
Video Postmortem: The successes and failures of SteamWorld Dig
Brjann Sigurgeirsson reveals how he and the team at Image & Form stumbled through the process of making SteamWorld Dig a multi-platform hit in this GDC Europe 2014 talk.
Oct. 27, 2014
Get a job: Nintendo of America is hiring a Concept Artist
Nintendo is hiring a visual development artist who will work alongside the team in the company's Redmond office on projects "ranging from rough thumbnails and storyboards to print-quality color imagess."
Oct. 27, 2014
Sunset Overdrive design challenges laid bare at GDC 2015
GDC 2015 attendees have the opportunity to learn about the development of Sunset Overdrive from Insomniac game designer Liz England, who will speak at length during next year's March conference.
Oct. 27, 2014
Video postmortem details the troubled development of TAKEDOWN: Red Sabre
"In July an investor went dark. It took us a while to figure out that he decided to go to Africa and import black rhinos. Or changed his mind, who knows." - Christian Allen, industry veteran, provides a postmortem for TAKEDOWN: Red Sabre.
Oct. 24, 2014
Press management platform distribute() is ready for sign-ups
distribute(), an upcoming press contact management system from Vlambeer's Rami Ismail that aims to help developers keep track of their build distribution and contact lists, is now available for sign-ups.
Oct. 24, 2014
New mentoring programme available to UK game studios
British trade body UKIE today launched the next wave of its Video Game Mentoring Network scheme, with the goal to help game businesses in the UK grow through mentoring.
Oct. 24, 2014
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