Game Code & Asset Protection
Protect code, native components, metadata, and packaged resources before the Android build reaches players.
Build-time game protection
For Unity, Cocos, and Unreal Engine Android games—without handing over your signing keys.
Your keystore, private key, and signing password stay with your team throughout the release process.
Your team does not need separate protection workflows for the two Android package formats.
The Protection Tool supports Windows, Linux, and macOS host environments.
Start from the Android build your team already produces, then continue with signing and release in your own workflow.
Protect code, native components, metadata, and packaged resources before the Android build reaches players.
Raise the cost of common client-side tampering and manipulation after the game is running.







