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News
Industry vet Chris Donahue joins PlayFab as dev relations chief
PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
Oct. 21, 2014
Did 80s computer marketing push women out of video games?
A large-scale drop-off in the number of women taking computer science courses occurred in the 80s, and was fueled by computer marketing campaigns that were heavily directed at men.
Oct. 20, 2014
Steam Early Access game Space Engineers sells 1 million
Space Engineers, a sandbox space construction game that is currently on Steam Early Access, has sold more than 1 million copies.
Oct. 20, 2014
The 'new-platform' model - an alternate path for indies
Spry Fox's entire model is built upon investing in new marketplaces, and Road Not Taken would be the first big console push for the company. That meant the game would be a big departure for the company, in multiple ways.
Oct. 20, 2014
Chinese developers need to better identify the needs of their players
"We serve the customers, that's our common goal," says Jeff Lyndon, president and co-founder of Chinese mobile game publisher iDreamSky, at GDC China today.
Oct. 20, 2014
This Week in Video Game Criticism: IndieCade and the impact of Alien
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from IndieCade to how Alien: Isolation lives up to a legacy.
Oct. 20, 2014
Jade Raymond departs Ubisoft after a decade with the company
Game industry veteran Jade Raymond has announced plans to depart Ubisoft Toronto after ten years with the company, citing an interest in pursuing new ambitions.
Oct. 20, 2014
Get a job: Nintendo of America seeks a Visual Development Artist
Nintendo is looking to hire an experienced visual development artist who will work alongside the team in the company's Redmond office to "work on projects that span several products."
Oct. 20, 2014
Video: What it's like to make indie games as a couple
Claudia Molinari and Matteo Pozzi of We Are Muesli gave a great talk at GDC Europe 2014 that examines some of the naked truths of working as an indie couple, both within games and without.
Oct. 20, 2014
Insomniac's engine chief shares tips on leading tech teams at GDC 2015
Engine director Mike Acton is an expert on the topic, and in his "Great Management of Technical Leads" talk at
GDC 2015
he'll lay out the entry-level expectations you need to know about.
Oct. 20, 2014
GDC Next speakers share their 'hidden gem' game recommendations
In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that
GDC Next featuring ADC
speakers suggest you check out.
Oct. 20, 2014
When quality comes before making money: Developing Monument Valley
_Monument Valley_creator UsTwo is primarily a UI and design firm, working for clients. They don't usually make games. But Monument Valley, the company's third game, sold over 1 million copies.
Oct. 19, 2014
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