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News
With no new major releases, Capcom sales drop sharply
Capcom's sales and profits were down heavily during the last quarter, as the company failed to release any major titles during the last three months.
Oct. 29, 2014
GungHo has made $4.5 million in revenue a day during 2014
Japanese video game company Gungho Online Entertainment made roughly $4.5 million revenue per day during the first nine months of 2014.
Oct. 29, 2014
Twitch now has a dedicated game development category
Live-streaming platform Twitch has added a special game development channel, through which game developers can stream the creation of their projects to any willing spectators.
Oct. 29, 2014
Using games to treat anxiety, autism
"The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."
Oct. 29, 2014
Report: Xbox Entertainment Studios is no more
The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
Oct. 29, 2014
Take-Two remains optimistic in the face of expected revenue slump
Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
Oct. 29, 2014
Prince of Persia creator donates dev archive to Museum of Play
Prince of Persia creator Jordan Mechner has donated a wealth of materials documenting the game's development to The Strong National Museum of Play in Rochester, New York.
Oct. 29, 2014
Building Runbow, the first nine-player Wii U platformer
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen?
Oct. 29, 2014
Stardock strikes publishing deal with indie team it helped create
Stardock has locked down the publishing rights to newly-minted Austin studio Mothership Entertainment's debut title, a PC strategy game built on Unreal Engine 4 that's expected to launch in 2015.
Oct. 29, 2014
Intel's Kinect competitor comes to market in new HP desktops
Intel has been pushing its RealSense sensor technology on developers for months, and now it's finally coming to market as part of HP's new line of sensor-ridden desktop PCs.
Oct. 29, 2014
How can public Steam data inform game devs? Find out at GDC 2015
Ars Technica senior gaming editor Kyle Orland is coming to
GDC 2015
in March to share useful takeaways from his research data-mining thousands of public Steam profiles.
Oct. 29, 2014
Get a job: Blizzard seeks a UNIX Systems Engineer
The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Oct. 29, 2014
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