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News
Video: Why everything and nothing is killing the game industry
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Oct. 22, 2014
Learn how to better run a studio at GDC 2015, with Jesse Schell
Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Oct. 22, 2014
Google invests half-a-billion dollars in mysterious wearable tech startup
Google and other big-name investors have funneled more than half a billion dollars into a relatively unknown startup, whose wearable tech could have applications in video games.
Oct. 21, 2014
Michael Brough continues to carve out his own corner of the App Store with Helix
Developer Michael Brough has somehow managed to carve out his own little market in the tricky mobile space, with quirky titles like his latest, Helix.
Oct. 21, 2014
Tweeting death threat at Valve doesn't work out well for Paranautical Activity developer
UPDATE It turns out that tweeting death threats to the co-founder of Valve is really not the best idea for a PC game developer, would you believe.
Oct. 21, 2014
Creating a Wikia alternative for video games in China
Yang Chen, founder of the portal Joyme.com, talked at GDC China about how he wanted to create a Wikia kind of culture for his company's games, and others.
Oct. 21, 2014
Kellee Santiago's 10-step video game production plan
"First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
Oct. 21, 2014
It's a good time to release high-quality mobile games in China
In his GDC China talk, Rety Chen discusses how the business model that's right for you in China depends both on where the market is for your platform -- and where your company is in its lifecycle.
Oct. 21, 2014
High-budget Kickstarters struggle, as Uber ends Human Resources campaign
With a goal of $1.4 million dollars, it seemed likely Human Resources wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
Oct. 21, 2014
A dance with the devil: Jason Rohrer's Cordial Minuet
The iconoclastic indie (The Castle Doctrine) explains how his interest in real-money games and poker resulted in a betting game that pits players against each other in a purely skill-based contest.
Oct. 21, 2014
Local multiplayer on a global network: Porting Nidhogg to PSN
Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
Oct. 21, 2014
U.S. government releases open source gamification software
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Oct. 21, 2014
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