Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Get a job: Be a Graphics and Rendering Engineer at Hangar 13
Novato-based Hangar 13, the newest 2K Games studio, seeks a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
Jan. 15, 2015
GDC State of the Industry: Developers double down on PS4, Xbox One
The latest Game Developers Conference survey shows, among other things, that developer interest in making games for next-gen consoles has nearly doubled in the past year.
Jan. 15, 2015
Ustwo reaps nearly $6M in Monument Valley revenue to date
Last year's surprise mobile hit Monument Valley cost roughly $1.4 million to make and has reaped over $5.8 million in revenue to date, according to data published today by Ustwo.
Jan. 15, 2015
10 quotes every game developer should remember
From Carmack to Wallick to the makers of Monument Valley, here are ten nuggets of timeless advice from game developers across the industry.
Jan. 15, 2015
Get a job: Cloud Imperium Games is hiring a Data Systems Engineer
Cloud Imperium Games, currently at work on the massively crowdfunded Star Citizen is hiring an engineer to work on wrangling game data alongside the team in its Austin, Texas office.
Jan. 14, 2015
Bungie, Naughty Dog and Double Fine share programming tips at GDC
The folks responsible for
GDC 2015
highlight a few notable Programming talks in advance of the conference's
discounted early registration
deadline.
Jan. 14, 2015
Shadow of Mordor leads nominations for this year's AIAS awards
The Academy of Interactive Arts and Sciences has announced the nominees for its 18th annual awards, which are handed out at a ceremony during the D.I.C.E. Summit.
Jan. 14, 2015
Super Mario Bros. meets Puzzle & Dragons: What's the big deal?
Last week, a new Super Mario Bros. game was announced. But it's not a platformer; it's a new edition of Japan's biggest mobile hit, Puzzle & Dragons, for the Nintendo 3DS. Who benefits more?
Jan. 14, 2015
Square Enix shuts down its short-lived Indonesian studio
UPDATE Square Enix appears to have shut down its Indonesian mobile game studio, Square Enix Smileworks in Surabaya, less than two years after it opened for business.
Jan. 14, 2015
Nintendo announces New Nintendo 3DS XL for U.S., European release
Nintendo's "New 3DS XL" is on its way to the U.S., the company confirmed during its Nintendo Direct webcast today.
Jan. 14, 2015
This Week in Video Game Criticism: Ludocentricism and the 'Age of Games'
This week, our partnership with game criticism site
Critical Distance
brings us picks from Mark Filipowich on topics ranging from the 'ludocentrism' of games discourse to a different take on Eric Zimmerman's 'Ludic Century.'
Jan. 13, 2015
Sponsored: Go Procedural - A Better Way to Make Better Games
In this sponsored feature, Kim Davidson, President and CEO of Side Effects Software discusses the role procedural software can play in the creation and deployment of game art.
Jan. 12, 2015
Prev
1
...
1879
1880
1881
1882
1883
1884
1885
1886
1887
...
1989
Next