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News
Road to the IGF: Alex Beachum's Outer Wilds
Creative Director Alex Beachum and Producer Sarah Scialli explain the process of taking a USC Masters Thesis project and turning it into one of the most unique games of the year.
Jan. 27, 2015
Get a job: Monolith Productions seeks a Lead Designer, Narrative
Award-winning Middle-earth: Shadow of Mordor devs are hiring a lead designer for the narrative on its next project -- to take the game's story from conception to execution.
Jan. 27, 2015
Learn to write better sex, liars and mobile games at GDC 2015
How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused
GDC 2015
talks.
Jan. 27, 2015
Brenda Romero and David Braben win prime GDCA 2015 awards
2015 Game Developers Choice Awards organizers have revealed two of its special award winners: the Ambassador Award goes to Brenda Romero, and David Braben has been recognized with the Pioneer Award.
Jan. 27, 2015
This Week in Video Game Criticism: From Formalism to Femmes Fatale
This week, our partnership with game criticism site
Critical Distance
brings us picks from Zach Alexander on topics ranging from the continued role of formalism in game studies to a Bayonetta style guide.
Jan. 26, 2015
Looking back, looking forward with devs of the Independent Games Festival
Past Independent Games Festival finalists and winners revisit their time in the IGF, and reflect on where they are now.
Jan. 26, 2015
Learn how to make your game just completely hilarious at GDC 2015
"Watch William Pugh desperately attempt to deconstruct The Stanley Parable to find an excuse for its success. Be amazed as he lists pre-prepared top tips for making your game funny" at GDC 2015.
Jan. 26, 2015
Video: How Amplitude Studios tackles community-driven development
At GDC Next 2014, Amplitude Studios' Jeff Spock spoke about how the studio practices open development by involving its fans, as well as the positive and negative lessons learned.
Jan. 26, 2015
Get a job: Be a UX Designer for Treyarch/Activision
Activision-owned Treyarch is looking to bring on a user experience designer who can help build compelling, accessible interfaces for its games alongside the team in its Santa Monica, CA studio.
Jan. 26, 2015
GDC 2015 partners with iam8bit to showcase the 'Wheel of Whimsy'
For the fifth year running, iam8bit will delight
GDC
attendees with an interactive exhibit on the show floor. This time it's the Wheel of Whimsy, which is tied to four fun live-action minigames.
Jan. 26, 2015
We want your Global Game Jam blogs!
This past weekend, the Global Game Jam took place across over 500 sites around the world. Were you a participant? Blog about your experience and your game!
Jan. 26, 2015
Frontier Developments lays off staff as it launches new franchise
Elite: Dangerous developer Frontier Developments has laid off at least fifteen people as it refocuses development operations from its satellite studio in Halifax to its headquarters in Cambridge.
Jan. 26, 2015
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