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News
Looking back at one of the very first video game rivalries
"I would like to believe that I was the first one to win a video game, because I kicked my brother’s butt," Mark Baer, son of the 'father of video games' Ralph Baer, tells Wired.
Jan. 9, 2015
Layoffs poised to strike GRID maker Codemasters
A representative of the UK-based Codemasters has confirmed to Eurogamer that the company has begun a consultation period to determine whether or not to lay off a portion of its staff.
Jan. 9, 2015
Nintendo announces Puzzle & Dragons Super Mario Bros. Edition for 3DS
Nintendo has announced a Super Mario Bros. Edition of the hit mobile game Puzzle & Dragons, for the 3DS.
Jan. 8, 2015
Blacklight creators Zombie Studios close, Builder Box opens
Zombie Studios, creator of Blacklight and Daylight, has closed, with a portion of the team moving to the newly formed Builder Box, who will continue to develop Blacklight.
Jan. 8, 2015
Get a job: Be a UI Designer for The Odd Gentlemen
Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced user interface designer to work alongside them in Los Angeles on the development of King's Quest.
Jan. 8, 2015
Handmade Hero's new lessons about old-school game programming
Casey Muratori's Handmade Hero documents the coding of a game from scratch, creating the game engine and everything else from the basic code. We talked to him about the process.
Jan. 8, 2015
Videogame History Museum returns to GDC with prized Atari exhibit
The Videogame History Museum will build an amazing exhibit paying tribute to the history of Atari on the
GDC 2015
show floor that includes memorabilia, playable Atari games and other artifacts.
Jan. 8, 2015
Warren Robinett talks Adventure in GDC 2015 Classic Game Postmortem
Warren Robinett, the veteran programmer, designer and The Learning Company founder, will be delivering a Classic Game Postmortem on the influential Atari 2600 game Adventure at GDC 2015.
Jan. 8, 2015
Valve says Steam Machines 'front and center' at GDC
Valve's hardware plan to enter the living room was eagerly anticipated but seems to have fallen off the map -- but that will soon change, the company says.
Jan. 8, 2015
Supergiant has sold over 600k copies of Transistor so far
Supergiant's sophomore effort Transistor has sold over 600,000 copies across PC and PlayStation 4 since its launch last May, at points selling even faster than the company's previous game Bastion.
Jan. 8, 2015
Ubisoft expands its Graduate Program for college students
Last year, the company launched a program to get recent grads Ubisoft jobs to transition them into the industry -- and this year, it adds more disciplines and another studio location.
Jan. 8, 2015
Developers reap over $10B in revenue on Apple's App Store in 2014
Developers earned over $10 billion revenue from the Apple App Store in 2014 and over $25 billion in revenue to date, a majority of which was likely generated by games.
Jan. 8, 2015
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