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News
Video: How Halfbrick rebooted a 4-year-old game into a top seller
As our industry evolves to embrace games with long lifespans, devs have to solve a hard problem: how do you make an old game feel like new? Learn how Halfbrick pulled it off in this
GDC
talk.
Jan. 12, 2015
Design by constraints: Hitman Go postmortem comes to GDC 2015
Square Enix Montreal's Daniel Lutz, the Game Director behind Hitman GO, will deliver a design postmortem on the game and its unorthodox design concept at GDC 2015 in March.
Jan. 12, 2015
Make time to check out these excellent GDC 2015 Advocacy talks
GDC officials highlight more great Advocacy track sessions in advance of the deadline for
discounted early registration
. Once again, Advocacy track talks are open to all
GDC 2015
passholders.
Jan. 12, 2015
Get a job: Guild Wars 2 studio ArenaNet seeks a Character Artist
The developers of Guild Wars 2 are looking for an experienced artist to join the team as a character artist at ArenaNet's Bellevue, WA studio.
Jan. 12, 2015
Telltale putting 'a lot of energy' into creating new, original IP
The studio behind The Walking Dead is moving into creating its own original IP, newly installed CEO Kevin Bruner confirms to Gamasutra.
Jan. 12, 2015
Kevin Bruner takes Telltale CEO reins, as Dan Connors steps back
After over a decade, co-founder and CEO Dan Connors is stepping down; in his place, co-founder and CTO Kevin Bruner will be assuming the chief executive role. We speak to the execs.
Jan. 12, 2015
Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Jan. 9, 2015
Get a job: Twisted Pixel is hiring a Senior Engineer 2
Comfortable with C/C#/C++? 'Splosion Man creator Twisted Pixel Games is looking to hire someone like you to work on developing graphics, systems and tools tech at its Austin-based studio.
Jan. 9, 2015
Dead Secret dev shares mobile VR game design tips at GDC 2015
Robot Invader's Chris Pruett will share lessons learned from rebuilding Dead Secret to work well as a mobile VR game as part of the GDC 2015 Smartphone & Tablet Games Summit.
Jan. 9, 2015
Video: Painful PR lessons learned on the way to Guacamelee! 2
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Jan. 9, 2015
Capcom lowers sales expectations for the year due to game delays
Capcom has cut its predicted year-end sales figure by 15 billion yen due to delays in launching new pachinko machines and "mid-range titles" in its Digital Contents business.
Jan. 9, 2015
Nintendo exits the Brazilian market, citing high import duties
No more Nintendo hardware or physical games for the South American country, as high taxes and no plans to manufacture consoles locally means the business won't work out.
Jan. 9, 2015
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