Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Game Design Deep Dive: Relaying asymmetric info in Eon Altar
Designing a game around a single screen can be hard enough--what about multiple screens in local space? This mobile/PC hybrid tries to do just that, using players' phones or tablets as controllers.
Sept. 7, 2016
Short release cycles keep everyone happy, says Bethesda's Pete Hines
In a recent interview with The Metro, Bethesda’s VP of PR and marketing Pete Hines has talked up the benefits of short release cycles.
Sept. 7, 2016
Sony's more powerful PS4 'Neo' to debut in November as $400 PS4 Pro
At a press event today the company took pains to describe the PS4 Pro as a more powerful 4K- and HDR-ready sibling of its extant (though now slimmer) PS4 console, rather than a replacement.
Sept. 7, 2016
Pokemon Go surpasses 500M downloads as it heads to Apple Watch
And now that storm seems to be spreading, as Hanke announced onstage that Pokemon Go will be jumping from mobile to wrist and debuting as an Apple Watch app.
Sept. 7, 2016
Nintendo is bringing Mario to iOS -- in a premium runner game
Veteran game designer Shigeru Miyamoto appeared onstage at an Apple press event for the first time today, and he was there to talk up a Mario mobile game -- Super Mario Run.
Sept. 7, 2016
Activision appoints former Fox Sports exec as MLG CEO
Call of Duty publisher Activision Blizzard has appointed former Fox Sports exec Pete Vlastelica as president and CEO of Major League Gaming (MLG).
Sept. 7, 2016
Heads up, devs: Apple has a new iPhone and Watch out this year
As part of a press event in San Francisco today, Apple announced plans to release new models of both its smartphone and its smartwatch that are slightly better than the old models.
Sept. 7, 2016
Optimizing Games for Low-End Devices
Developing mobile games to run great on a low-end device without compromising the experience on a high-end one can be a big challenge. Here are some tips to help you optimize your game for low-end devices.
Sept. 7, 2016
Designing for Intentional Play
How can we create games that are as intellectually and emotionally challenging as they are entertaining? I interviewed Jamin Warren, Katherine Isbister, and John Krajewski to get their thoughts.
Sept. 7, 2016
Submit talks now for the GDC 2017 Community Management Summit!
Got a great idea for a talk that would fit in well at the
2017 Game Developers Conference Community Management Summit
? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Sept. 6, 2016
Reminder: Early registration for VRDC ends tomorrow!
Early registration for the first-ever standalone
Virtual Reality Developers Conference
ends tomorrow at 11:59 PM Pacific, so organizers are encouraging attendees to register now at a discount.
Sept. 6, 2016
Get a job: Ubisoft Toronto is hiring a Team Lead Programmer
Ubisoft Toronto (Watch Dogs 2, For Honor) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Sept. 6, 2016
Prev
1
...
1532
1533
1534
1535
1536
1537
1538
1539
1540
...
1989
Next