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News
Creating an organic interconnected game world in Giant Squid's Abzu
Abzu's lovingly crafted ecosystem has subtleties that many players may never notice. “The world needs to feel authentic,” Matt Nava explains. "This helps us communicate a sense of awe.”
Sept. 12, 2016
Video: How Obsidian made South Park: The Stick of Truth sound like the TV show
Come on down to South Park and learn how Obsidian made its 2014 RPG sound exactly like the hit Comedy Central show.
Sept. 12, 2016
VR Ethics: Come to VRDC and learn how not to join the league of evil
At the inaugural standalone Virtual Reality Developers Conference this November a panel of experts will gather to discuss the value of ethics in VR experience design.
Sept. 12, 2016
Get a job: Demiurge Studios needs an Art Director
Are you a talented art director? The makers of Marvel Puzzle Quest are looking for someone like you.
Sept. 12, 2016
Replaying value: A unity of mechanics and theme in Moon Hunters
There isn’t much in Moon Hunters’ mechanics or its emphasis on replayability that’s strictly new; what impresses is how they are used to draw the game’s theme into sharp definition. for my
Sept. 12, 2016
The Last Guardian delayed due to unexpected bugs
"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development."
Sept. 12, 2016
Deadly Premonition director Swery becomes a Buddhist Monk. What does this mean for his games?
Japanese game director Swery has become a Buddhist monk. What does this mean for his games? What does becoming a monk even entail? Gamasutra finds out.
Sept. 12, 2016
How to choose your game publisher
What do you need to consider when you choose your game publisher: a comprehensive primer with lists and tips on how to evaluate your need for publishers
Sept. 12, 2016
What I Teach Game Dev Managers (2/3)
Most leaders I encounter in game dev (myself included) were thrust into their first leadership role with no preparation. I help reverse that trend by training managers. Here's the most comprehensive curriculum I've ever created. Part 2 of 3
Sept. 12, 2016
How Head of State went from Passion Project to Top-10 Download
Head of State is a Top 10 paid game in the UK, made by a team of 3 as a part time project in 7 months. It is available on iOS and Android.
Sept. 12, 2016
Extinguishing Neutrality in Game Design
There's no such thing as a neutral system. How do we discover our own biases, and why is doing so important?
Sept. 12, 2016
Wonder Boy: The Dragon's Trap: Reverse engineering an 1989 original: the quest for accuracy
A short blog where we explain the sort of low-level techniques we used to investigate the original game code and understand how the game worked.
Sept. 12, 2016
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