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The Hero's Journey of Brothers
In this second part of the post about Hero's Journey, I examine how Vogler's Hero's Journey structure is applied to Brothers: A Tale of Two Sons.
Oct. 20, 2016
How is Slayer Shock similar to Westworld?
Today we streamed Minor Key Games' Slayer Shock in order to talk about different kinds of narrative design and make comparisons to HBO's Westworld.
Oct. 19, 2016
Analyst: Game sales could reach $98 billion by 2020
A report from DFC Intelligence forecasts continued growth in video game sales, led by digital game sales and high-end hardware demand in both the PC and console markets.
Oct. 19, 2016
What does HBO's Westworld have to teach us about game design?
Gamasutra staffers discuss the ways that HBO's new show seems to present characters grappling with issues of open world game design and NPC character creation.
Oct. 19, 2016
Watch us stream Buffy-inspired Slayer Shock today at 3PM EST
We're streaming Slayer Shock, the Buffy-themed vampire hunting game from Minor Key Games, today at 3PM EST!
Oct. 19, 2016
Making third-person VR game HUDs is hard -- learn to do it right at VRDC!
Experienced UI designer Joost Peters will be speaking at the Virtual Reality Developers Conference next month and sharing critical lessons learned about designing the UI for third-person VR games.
Oct. 19, 2016
Get a job: Cryptic Studios is hiring a VFX Artist
Cryptic Studios is seeking a VFX Artist to bring real-time magic and mayhem to games like Neverwinter, Star Trek, and unannounced projects in Los Gatos, California.
Oct. 19, 2016
Indiecade 2016: Key Takeaways From A First-Timer
Some key takeaways from my first time at Indiecade.
Oct. 19, 2016
The attempts to bring "AAA quality" games to mobile - and why they are failing
After my first post about the tech arms race in the AAA space, I ponder why the same mindset isn't prevailing in mobile games.
Oct. 19, 2016
On Designing Levels for Moveless Chess — Part I
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.
Oct. 19, 2016
Probability Problems in Game Design
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.
Oct. 19, 2016
Enlighten VR Development Diary - Prototyping
This development diary takes a look at the behind-the-scenes of an Enlighten demo development process, describing what goes into creating a VR showcase. Starting with the essential first phase of prototyping.
Oct. 19, 2016
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