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News
HTC reopens applications for $100 million Vive X accelerator fund
HTC's accelerator fund first opened earlier this year to invest in promising VR technologies and fund further advancements into virtual reality.
Oct. 14, 2016
Apply now to be a Conference Associate at GDC 2017!
GDC is now accepting applications for the
GDC 2017 Conference Associate
program from now until December 23rd! Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Oct. 14, 2016
Join Gamasutra for a stream of Gears of War 4 today at 3PM EST
We're streaming Gears of War 4 today on Twitch. Come join us for a developer-focused conversation about the game!
Oct. 14, 2016
Get a job: Cellar Door Games is hiring a Unity Programmer
Cellar Door Games is seeing a Unity Programmer to create core game systems and their respective tools on PC, consoles, and mobile platforms using the Unity Engine in Toronto, Ontario.
Oct. 14, 2016
Catch Google sharing VR prototyping lessons learned at VRDC!
Over the last year, Google teams have built more than 75 VR experiments. In his rapid-fire
VRDC
talk on "Lessons Learned from VR Prototyping," Rob Jagnow will share Google's learnings with you!
Oct. 14, 2016
Dealing with the 64K Method Limit in Your Unity3D Game
Overview of how to address the 64K DEX method limit in Unity3D for Android, and step-by-step instructions to export from Unity3D to an Android Project to enable ProGuard optimization and/or MultiDex support.
Oct. 14, 2016
Crafting, creating and procedurally generating | This Week in Videogames Blogging
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoyander Street on the politics and practice of game development.
Oct. 14, 2016
The Hero's Journey of Journey
In this 2-part post about Hero's Journey, I examine how Campbell's monomyth structure is applied to the game Journey.
Oct. 14, 2016
An IndieCade Story
The story of that time I won an award, flipped off everybody in the room, and met one of my favorite authors.
Oct. 14, 2016
Mapzen has a new tool to help you add real-world maps to your game
Working on a location-driven game like Pokemon Go? There's a new tool on the market that may help you create real-world maps for your game.
Oct. 13, 2016
Cinematic video game trailers value concept over game mechanics
Cinematic trailers don't have a lot in common with the finished product, but that's ok if the trailer contributes to the overall world of the game.
Oct. 13, 2016
Facebook hires former EA VP Rachel Rubin Franklin as head of social VR
Franklin brings her experience creating virtual worlds like The Sims 4 to Facebook's growing social VR division.
Oct. 13, 2016
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