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News
Razer snaps up venerable film audio company THX
Razer has acquired THX, the audio tech company best known for the cavity-rumbling sound which accompanied its logo appearing before the lion's share of films in U.S. theaters during the '80s and '90s.
Oct. 17, 2016
Oculus fronts $250k to fund VR-related research on human perception
Oculus has issued a call for research projects "that advance perceptual science as it relates to VR," with $250,000 to distribute between 1-3 proposals it expects to select by the end of the month.
Oct. 17, 2016
Blizzard experiments with $10 buy-in for its latest Hearthstone event
This week the Hearthstone team at Blizzard slipped a competitive tournament with a $10 buy-in into the free-to-play card battler via its week-long "Heroic Tavern Brawl" event.
Oct. 17, 2016
Learn how to design better mixed-reality experiences at VRDC!
Omer Shapira is a lead technical artist with Nvidia, and at VRDC he'll be sharing some lessons learned by Framestore, Nvidia and more about solving complicated mixed-reality development problems.
Oct. 17, 2016
Reminder: 1 week left to submit your games to the 2017 IGF!
Heads up, devs: Submissions are officially open for the 2017 Independent Games Festival, the signature competition for indie games -- and the deadline to submit your game is next Monday, October 24th!
Oct. 17, 2016
Industrial Light & Magic is hiring a Gameplay Programmer
Industrial Light & Magic is seeking a gameplay programmer to design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI in San Francisco, CA.
Oct. 17, 2016
Video Game Deep Cuts: Emotional AI Self-Destructs
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
Oct. 17, 2016
The Overjustification Effect and Game Achievements
How achievements, trophies, and badges in games can lower player motivation under the wrong circumstances.
Oct. 17, 2016
Visualizing Women in Charlotte, a historical horror game
Charlotte post-mortem: decisions we made on mechanics, narrative and visual storytelling that would let players empathize with powerlessness, think about gender roles and interact with history as evidence.
Oct. 17, 2016
Game Design Deep Dive: Making debugging into a mechanic in Beglitched
"While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
Oct. 14, 2016
How might Dunbar's Number affect the future of MMORPG design?
What does the future of MMORPG design hold? Well according to Elder Scrolls Online creative director Rich Lambert, it'll be anchored around improvements to social design.
Oct. 14, 2016
How CCP brought EVE: Valkyrie from Rift to PSVR without sacrificing quality
Lead designer Andrew Willans discusses the process of creating a VR dogfighter game with balanced, cross-platform gameplay.
Oct. 14, 2016
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