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News
More Than Movements: Solving Animation Problems
Common animation problems in mobile game development and finding practical solutions to improve quality.
July 30, 2024
More Than Movements: Animation in Mobile Game Dev
Common animation problems in mobile game development and finding practical solutions to improve quality.
July 29, 2024
A small games manifesto
'Most great franchises were born from small games and incremental investment. This is far from easy in a crowded market, but it’s the path to sustainable success.'
July 29, 2024
Level Design Postmortem: Sixth Street (Zenless Zone Zero)
In this article, I will focus on the methods and processes used in developing the hub world known as Sixth Street.
July 29, 2024
What Makes the 'Survival' of Survival Horror? The Difference between Scares and Shooting
What is the difference between a survival horror game and an action horror?
July 26, 2024
The illusion of skill: how to make a better game in less time
Playtesting helps you make a better game in less time.
July 25, 2024
Is Game Pass underperforming?
An attempt to reframe the discussion about Game Pass and other game subscription services.
July 24, 2024
Making A Splash: How Wuthering Waves' Characters Draw Players Into Its World
The waves of fanart and appreciative posts by Wuthering Waves fans suggest that developer Kuro Games has crafted fetching characters. What makes them appealing?
July 23, 2024
The Halo TV show and Microsoft's Xbox strategy shared the same problem
Spartans never die, they're just missing in action.
July 20, 2024
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
July 19, 2024
How to Ace Your Game Audio for an Alpha Launch
No alpha gameplay is complete without a decent degree of sound design to draw players in and set high expectations for the game's full release.
July 17, 2024
GDC 2024 Dial Up the Diegetics: Musical Sound Effects
A discussion of how composers can experiment with sound effects to make their music more unique and evocative. Article based on the 2024 GDC lecture given by video game composer Winifred Phillips (latest: Wizardry: Proving Grounds of the Mad Overlord)
July 16, 2024
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