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From ASCII to Pixel Art and Back
I'm developing a 2.5D pixel art game on my old text-mode engine. A character-based ASCII engine can handle this task, it just needs a couple of upgrades.
May 16, 2024
The Game Show Interview: Game Music & Game Design
Continuing transcript of the uncut interview of game composer Winifred Phillips by Meena Shamaly, host of ABC Classic’s The Game Show (Part Two).
May 15, 2024
Is Strategy design due for a shakeup?
As I think about the strategy genre, and the complexity of them, I wonder if it’s time for a structural change to how strategy and tactics games are made.
May 14, 2024
Narration Avenues in Multiverse Games
Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going about the production of ideas and concepts.
May 14, 2024
Did I Make My Game Myself (and does it matter)?
As someone claiming to be a solo-dev, I thought I'd delve into why (or if) this title matters, and then break down my own game, Carceri, as a solo-dev case study.
May 13, 2024
Why does EA think in-game ads are better business than a Mandalorian game?
What are we doing here people?
May 11, 2024
Embrace the Chaos: How Indie Devs Can Thrive in a Changing and Challenging Market
Yes, the industry is experiencing a shift, but change often breeds opportunity, especially for nimble indie developers.
May 10, 2024
Game trailers and the art of storytelling
Making a game trailer is like making music: you have to decide what kind of piece you want to write.
May 10, 2024
Exploiting fear to create good horror games
Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.
May 9, 2024
Building game worlds with creative lifehacks from the field of writing
Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!
May 9, 2024
Mobile PvP-shooter from the technical POV: a 10-year evolution of War Robots
In this article, we'll discuss our many years of experience in the technical development of this large project.
May 4, 2024
Thoughts To Live By
As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool. This post features some 'here's what's important to me' concepts and asks you to come up with your own.
May 3, 2024
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