Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Devil's Terminal: How we made one mystery have many answers
Developing a detective system that tracks clues, player perspectives, and branches, empowering players to shape the mystery with their own interpretations.
Oct. 12, 2024
Positive feedback loops (The power of choice, digital independence, and building something better for everyone)
On the positive feedback loop that happens when you make a tool.
Oct. 10, 2024
My tips for avoiding newbie mistakes at Tokyo Game Show
I'm sharing here a testimony of my first participation in the Tokyo Game Show as an independent developer.
Oct. 8, 2024
Why art tests fail artists and the game dev industry
Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.
Oct. 4, 2024
How to get maximum benefit (and fun) from participating in a game jam
A comprehensive guide on participating in a game jam while also having the most fun.
Sept. 27, 2024
Subscription services are not yet driving major changes in game design
While 168 million global subscriptions present a significant opportunity for broader reach and steady revenue, developers are treading carefully.
Sept. 26, 2024
Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples
Grand Theft Auto 5's ambient pedestrian dialogue system makes its game world feel alive, and this article breaks down the basics of how it works.
Sept. 25, 2024
Group photo: The editors of Game Developer discuss their favorite photo modes
As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience.
Sept. 21, 2024
Real reasons (not) to build custom game engines in 2024
Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.
Sept. 20, 2024
Pro tips for indie boothing
Here are some 2024 tips for being an exhibitor/booth staff, based on experience from PAX East, GDC, and PAX West.
Sept. 19, 2024
What basic photography tips can teach us about making better photo modes
Advice for 'mature Marylanders' can be good for players too.
Sept. 18, 2024
The eye of the beholder: Measuring player success in photography games
An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom.
Sept. 17, 2024
Prev
1
2
3
4
5
6
7
8
...
351
Next