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News
Sales comps for your game: how not to do it.
Alright - and also how to do it better!
Aug. 4, 2022
PlayStation's problem: third-party royalties... or PS+ revenue?
It's a red pill/blue pill issue, really.
Aug. 2, 2022
The evolution of Steam tags (& why we dig 'em!)
While suggestions solely based on media you’ve consumed also work well, I do think discovery via tags can be super valuable, especially on a platform that approaches 100,000 games.
July 28, 2022
Op-ed: Stray and the breezy appeal of less is more game design
Purrfect vibes.
July 27, 2022
There's a load time arms race in the video game industry
The metaverse, mobile games, and cloud gaming market are all racing to load their games faster and faster.
July 26, 2022
Why paid DLC might be the right choice for your PC/console game
GameDiscoverCo dives into the financial potential of paid DLC.
July 26, 2022
King for the day: "underdiscovered" games get the spotlight!
Thanks to some special guests, as we round off our summer holidays.
July 21, 2022
Segmentation for Modular Game Music (Composing for Lineage M: GDC 2022)
An exploration of the use of segmentation in the music system for Lineage M: The Elmor. This article includes selected examples and discussion from the lecture, “Composing for Lineage M: Modular Construction in Game Music.” The lecture was delivered by game composer Winifred Phillips during GDC 2022.
July 20, 2022
Why haven't you heard of this 'hit game'?
Guest author Matthew Burns injects a little humor into the GameDiscoverCo newsletter.
July 19, 2022
PC casual games - exploring a vestigial market?
The summer holiday newsletters kick off with an intriguing one...
July 14, 2022
How one of Sokpop's almost 100 (!) Steam games became a big hit
Sometimes there's strength in numbers, folks!
July 12, 2022
What's the top-selling new Switch games of H1 2022 - and why?
We'll do some extrapolation to find out.
July 8, 2022
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