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News
Opinion: Why is an Activision exec tweeting through a labor dispute?
How is this "creating a culture of excellence?"
Oct. 21, 2022
Information in trailers, cutscenes and cinematics (for the game music composer)
Using linear music to support information-rich sequences - 2nd in an article series on music for trailers, cutscenes, & cinematics, by composer Winifred Phillips.
Oct. 14, 2022
The best and worst of Meta Connect 2022
Did Meta Connect 2022 make the metaverse look more appealing? Let's dig in.
Oct. 12, 2022
The death of Google Stadia was not inevitable
It didn't have to go this way.
Sept. 30, 2022
Building Invasion Mode for Sniper Elite 5
Invasion Modes, though popular, are not one-size-fits-all. Here's how Rebellion made it work for Sniper Elite 5.
Sept. 12, 2022
Which time of year should you release your game?
We bring some data to the table, handily.
Aug. 26, 2022
Gamescom 2022: New challengers to the fore as traditional players scale back
Omdia analysts discuss key trends at Gamescom 2022 including the reduced presence of key console players, accelerating interest in the role advertising is poised to play in the games industry, and ByteDance’s rise to prominence in gaming and VR.
Aug. 26, 2022
This game used TikTok to get 120m views, 60k Steam wishlists!
And its Kickstarter hasn't even launched yet, folks...
Aug. 23, 2022
Utility for Modular Game Music (Composing for Lineage M: GDC 2022)
How to extend the in-game utility of music by virtue of a modular system, as used in Lineage M: The Elmor (from the GDC 2022 lecture by composer Winifred Phillips).
Aug. 17, 2022
Inside the Microsoft vs. Sony 'unfair competition' feud
While it’s easy to get stuck in legal minutiae, there’s a bigger battle here.
Aug. 16, 2022
Is your game built for 'main'-ing, trending, or sampling?
What is your game for? Absolutely something.
Aug. 11, 2022
Avoiding ineffective (or scam!) discovery interactions with influencers
A surprisingly complex situation, explained.
Aug. 9, 2022
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