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Catch Valve sharing expert VR game programming tips at GDC 2016
At GDC 2016 Valve's Alex Vlachos will demonstrate a cutting-edge technique developed by Valve for adaptively scaling fidelity to consistently maintain framerate in your VR games.
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GDC: Learn why Supercell thinks quality is worth killing (games) for
With GDC 2016 around the corner, organizers want to give you a quick heads-up about a cool talk from a Supercell dev about why it's important for developers to know when, and how, to kill projects.
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Here are your GDC 2016 Narrative Summit poster session winners
Organizers of GDC and the Game Narrative Summit are happy to announce the 2016 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
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GDC 2016's Game Design Challenge: Design a game that takes 30 years to play
Organizers run down a few great Design track talks at GDC 2016 next month, including a special return of the popular Game Design Challenge. This year's task: Make a game that takes 30 years to play!