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News
Here's what Sony wants devs to know about making PlayStation VR games
Today at GDC Sony sponsored a talk on developing for PSVR, debuting an informal "VR consultation service" for devs and pitching them on PSVR's capacity to allow for local multiplayer VR games.
March 16, 2016
Upgrade kits, lawsuits and Lite-Brite: How Ms. Pac-Man was made
“I’m Steve Golson, and you’re all here to hear about Ms. Pac-Man,” he said, by way of opening a postmortem of his work on the arcade classic at GDC. Here are some choice highlights of the crazy tale.
March 16, 2016
Now's the time to get into VR - but be realistic about its returns, says Palmer Luckey
At a press event a day before the start of Game Developers Conference, we sat down with Oculus' Palmer Luckey to chat about the launch and what game developers ought to keep in mind if they’re pondering the jump into VR.
March 16, 2016
'Powerful stories require ambiguity': A story about Her Story
"I wanted to make a point that not only could we have a game that involved subtext, but one that revolved around subtext."
March 16, 2016
GDC Highlights: Engine action, VR pricing, and effective advocacy
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor.
March 15, 2016
Lessons of VR level design learned from I Expect You To Die
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
March 15, 2016
Jim Brown's level design workshop: The illusion of choice
Jim Brown of Epic Games advises providing players with an “illusion of choice.” Bringing a behavioral science perspective, he argued for making choice illusory while preserving player autonomy.
March 15, 2016
BioWare writers offer tips on building to an emotional theme
At GDC, BioWare lead writer Patrick Weekes and narrative presentation lead John Epler explained how they worked narrative magic on the Dragon Age Inquisition: Trespasser DLC.
March 15, 2016
Video: Watch Unity's GDC 2016 opening presentation right here
Unity is kicking off its GDC today with a special live event all the way from San Francisco, which you can watch in just under 20 minutes via the magic of livestreaming.
March 15, 2016
Twitch to help devs create games perfect for streaming
Twitch has lifted the lid on a new initiative called "Developer Success" - a new program that encourages developers to implement a 'Stream First' approach to game design.
March 15, 2016
Unity adds certification program for developers
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry.
March 15, 2016
Unity releases stable version 5.3.4, as 5.4 enters public beta
The company has launched a new public beta program for its engine, with a stable release and a beta release concurrently entering the stream at the same time.
March 15, 2016
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