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News
Analysts: 2015 will be the year cloud gaming finally takes off
Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
Nov. 24, 2014
What survival game design means to the studio behind The Long Dark
Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark.
Nov. 21, 2014
The Blue Flamingo: The 8 meter game filmed on a dolly track
Shelter studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
Nov. 21, 2014
Double Fine loses a project, and lays off 12 staff
Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2) today laid off 12 staff after losing a deal for an unannounced project.
Nov. 21, 2014
Activision remains coy over latest Call of Duty sales figures
Activision said today that the Call of Duty franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare is selling.
Nov. 20, 2014
The Elite: Dangerous online-only saga ends in refunds
Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
Nov. 20, 2014
Get a job: Cloud Imperium Games is hiring a Technical Designer
One of the studios working on the massively crowdfunded Star Citizen is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
Nov. 20, 2014
Familiar faces dominate inaugural Game Awards nominees
Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.
Nov. 20, 2014
GameStop down year-on-year, and the stock market doesn't like it
Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
Nov. 20, 2014
Unity support for 64-bit iOS apps coming close to Apple's deadline
UPDATE: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
Nov. 20, 2014
Valve wants devs to 'set proper expectations' for Early Access games
Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
Nov. 20, 2014
Video: Discovering the art direction for Child of Light
Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
Nov. 20, 2014
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