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News
A handful of British game studios have passed the tax relief cultural test
More than 30 British game studios have applied for the new video game tax relief in the UK, while just over a dozen games have received provisional certification to go ahead for the application.
Nov. 26, 2014
EA honored for its LGBT equality practices
Electronic Arts is one of the best companies practicing LGBT equality, according to an annual report from the Human Rights Campaign.
Nov. 26, 2014
Orcs Must Die! coming to China via Tencent agreement
Orcs Must Die studio Robot Entertainment is looking to greatly expand its player base, with a new Tencent partnership that will see its popular franchise coming to the Greater China Region.
Nov. 26, 2014
This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare to game design notes from the Ikea showroom floor.
Nov. 25, 2014
Sony leans on its PlayStation business as it searches for profitability
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Nov. 25, 2014
Valve clamps down on Steam key resellers with new 30 day gift rule
Valve has updated the rules behind trading games via the Steam platform, such that users must now own a newly-purchased gift for at least 30 days before they can trade it on.
Nov. 25, 2014
Super Smash Bros. is the Wii U's fastest-selling game in the U.S.
Super Smash Bros. for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
Nov. 25, 2014
Super Mario Galaxy's planets wouldn't work so well in real life
Students at a British university have put together a fun paper centered around the Super Mario Galaxy universe, stating that most of the planets presented in the game series would simply explode in real life.
Nov. 25, 2014
F2P Summit returns to GDC with dev-focused talks from experts
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the
F2P Summit
at
GDC 2015
.
Nov. 25, 2014
Learn how to build a game that can playtest itself at GDC 2015
Retro City Rampage developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015 he'll show you how to pull it off.
Nov. 25, 2014
Get a job: Obisidian is looking to hire an Engine Programmer
Pillars of Eternity developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Nov. 25, 2014
Zenonia dev Gamevil snaps up another Korean mobile studio
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Nov. 25, 2014
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