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News
See how the striking art of Aztez was crafted at GDC 2015
At GDC 2015 next month, Aztez core artist and combat designer Ben Ruiz will share an in-depth look at the art production of the highly-stylized (and remarkably robust) action game.
Feb. 9, 2015
Road to the IGF: Vectorpark's Metamorphabet
We talk to Patrick Smith of Vectorpark as part of our Road to the IGF series, discussing Metamorphabet, which is nominated for Excellence in Visual Art and the Seumas McNally Grand Prize.
Feb. 9, 2015
Get a job: Be an Audio Software Engineer for Crystal Dynamics
Want to help out on the Tomb Raider reboot? Crystal Dynamics is looking to hire an audio programmer to work alongside the Rise of the Tomb Raider team in its Redwood City, CA studio.
Feb. 6, 2015
These 15 games will be in the Indie Megabooth Showcase at GDC
The Indie MEGABOOTH Showcase is coming to GDC 2015 with a lineup of 15 interesting indie games that all conference attendees can play, including Extreme Exorcism and That Dragon, Cancer.
Feb. 6, 2015
Video: Back to the future of QA in game development
QA experts from Blizzard, Riot, Microsoft, Sony and more share lessons learned and offer advice on doing QA on everything from eSports to Early Access games at GDC 2014.
Feb. 6, 2015
Vote now for the 2015 Game Developers Choice Audience Award
Game Developers Conference organizers are happy to announce that voting for the Game Developers Choice Audience Award is now open through February 13th, 2015 at 11:59 PM PT.
Feb. 6, 2015
Learn cutting-edge community management techniques at GDC 2015
GDC officials highlight a handful of great community management
GDC 2015
talks from experienced voices at Ubisoft, Microsoft, and the world of MMORPGs.
Feb. 6, 2015
Road to the IGF: Mario von Rickenbach's Plug and Play
We catch up with Mario von Rickenbach and Michael Frei to talk about Plug & Play, their unashamedly surrealist interactive animation, nominated for a Nuovo award in this year's IGF.
Feb. 6, 2015
Get a career jumpstart at the GDC 2015 Game Career Seminar
GDC 2015
organizers highlight notable sessions in this year's Game Career Seminar, which features portfolio reviews from Epic, Irrational and more alongside career guidance talks from industry veterans.
Feb. 5, 2015
Get a job: Hangar 13 games is hiring a Graphics & Rendering Engineer
New 2K Games studio Hangar 13 seeks a "seasoned graphics programmer" that hopes "to push the boundaries of cutting edge 3D graphics" on its new, triple-A console project.
Feb. 5, 2015
D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks
Hidetaka 'SWERY' Suehiro breaks down D4's development, an expert panel examines JRPG audio design and Kazutaka Kodaka deconstructs Danganronpa at GDC 2015.
Feb. 5, 2015
The trouble we expected: Dark Souls II's producer on leveling up the game
Dark Souls II's global producer Atsuo Yoshimura acknowledges trouble stemming from the fact that it wasn't directed by series creator Hidetaka Miyazaki -- and talks about how the devs hope to burnish its rep.
Feb. 5, 2015
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