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What's Next? Chris Crawford says storytelling is our greatest challenge
Ahead of GDC Next, GDC interviewed GDC founder and interactive storytelling pioneer Chris Crawford about the future of games -- and why he sees storytelling as the medium's paramount challenge.
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What's Next? Thomas Bidaux says it's cloud computing
Ahead of GDC Next, GDC interviewed ICO Partners CEO Thomas Bidaux about cloud computing, crowdfunding, and next-generation content production challenges.
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IGF China 2013 winners announced
The fifth annual IGF China has concluded, after some 250 entries were boiled down to a core 14 finalists across the main and student competitions. Here are the nine winning entries.
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What's Next? Move to mobile, or fall behind!
Ahead of GDC Next, GDC interviewed Ubisoft Blue Byte's Teut Weidemann about the future of the mobile games industry - with some interesting results!