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News
Submit your crazy prototypes for GDC's Experimental Gameplay Workshop
The perennially popular Experimental Gameplay Workshop returns to GDC in 2014, and the event's organizers have issued
a call for submissions
of new "experimental" video game prototypes.
Jan. 2, 2014
Learn all about Destiny's customizable character design at GDC 2014
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Dec. 30, 2013
More noteworthy devs join IGF 2014's jury panels
The juries behind GDC 2014's
Independent Games Festival
will include highly lauded developers deciding the finalists for the Excellence in Visual Arts and Excellence in Audio Awards.
Dec. 17, 2013
Join us for the Guacamelee! postmortem at GDC 2014
PSN and PC developer DrinkBox Studios on Guacamelee!, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Dec. 12, 2013
Lucasfilm Games stars in first-ever studio postmortem at GDC 2014
GDC's inaugural Classic Studio Postmortem features a panel of Lucasfilm Games alums talking and swapping stories about what it was like to work under George Lucas on something other than Star Wars.
Dec. 10, 2013
GDC Next: Don't miss Gamasutra's coverage
Last week was the inaugural GDC Next in Los Angeles, and we covered some great sessions while we were there. Here's what you might have missed while you were busy making video games.
Nov. 11, 2013
Have games already reached a singularity?
Speaking at GDC Next, Ouya's Tadhg Kelly suggested the approaching technological singularity was already here -- but it didn't represent an end-point.
Nov. 7, 2013
Why Odd Gentlemen teamed up with a novelist for a game without dialogue
"If we don't like who we're working with, it's just miserable," says Odd Gentlemen's Matt Korba. Speaking at GDC Next, Korba shared insights into finding a creative partner who understands games.
Nov. 7, 2013
Square Enix shares its publishing vision for Collective
Square Enix reached out to developers at GDC Next yesterday to talk about its
Square Enix Collective
initiative, addressing frequently asked questions and revealing its first three available IPs.
Nov. 7, 2013
Integrity, authenticity: Founding a principled new studio
David Nottingham speaks about how inspiration touched off his journey to find new meaning in making games -- and how to found a studio based on integrity and creativity.
Nov. 7, 2013
Romero, Santiago, Lemarchand on thinking outside the game
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Nov. 7, 2013
Adapting the adventure game genre for the modern day with Broken Age
Key members from Broken Age developer Double Fine were on hand at GDC Next to talk about updating the classic adventure game genre for the modern era.
Nov. 7, 2013
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