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News
The value of making games that go beyond 'fun'
Ubisoft's Hugo Giard and Jill Murray opened the GDC 2014 Narrative Summit with a frank talk about how games can -- and should -- tackle complicated topics like slavery.
March 17, 2014
Why game design should feel like taking your player out on a date
Campo Santo's Sean Vanaman spoke at GDC 2014’s Narrative Summit about how designers can create immersive narratives by designing games with an eye towards helping players suspend their disbelief.
March 17, 2014
Wooga forms new studio, explores new spaces, new territories
Now that it's made a successful pivot to a mobile-first strategy, with 70 percent of revenue coming from its smartphone games, Wooga is looking to expand its horizons.
March 17, 2014
Google Play Games service levels up with cross-platform multiplayer and more
The SDK's functionality is being upgraded significantly, and lead product manager Greg Hartrell walks Gamasutra through the upgrades.
March 17, 2014
Level Design In A Day bootcamp returns to GDC 2014
GDC 2014
staff highlight one of many bootcamps and tutorials happening during next week's conference, featuring speakers from Bethesda, Naughty Dog and Epic Games.
March 14, 2014
Mark Cerny and Mike Capps kick off GDC 2014 next week
Check out a few select GDC 2014 talks that exemplify the breadth and depth of the conference programming, especially the Main Conference show opener: a Flash Forward session headlined by Mark Cerny and Mike Capps.
March 14, 2014
For Gone Home's designer, 'what is a game?' is a question worth exploring
Steve Gaynor knew his debut title, Gone Home, wouldn’t appeal to everyone. What he didn't know was how it would become so ingrained in the discussion of what a video game actually is.
March 14, 2014
GDC 2014 reveals full lineup of exhibits and interactive spaces
Don't miss some of the highlights of the
Game Developers Conference 2014
show floors this year, including a videogame-themed quiz show, the Indie MEGABOOTH Showcase and the alt.ctrl.GDC alternative controller exhibit.
March 13, 2014
GDC 2014 talks feature experimental games, Sony tech, #1ReasonToBe
We highlight talks that exemplify the breadth and depth of GDC 2014, from the #1ReasonToBe panel to an experimental gameplay workshop and a presentation from Sony about innovative hardware design.
March 12, 2014
What are your standout #GDCmemories? Share them on Twitter!
Game Developers Conference 2014 is just around the corner -- but before we kick off a week’s worth of learning, sharing, and networking, let’s all take a minute to share some standout
#GDCmemories
.
March 10, 2014
GDC 2014 features talks on Japanese indies, Xbox, Lucasfilm Games
Show organizers highlight a variety of the conference's best sessions, from a fireside chat with Xbox's Marc Whitten to a look back at the legacy of a classic studio and a look forward to the future of Japanese indie development.
March 10, 2014
Rant Apocalypse and Microtalks sessions return to GDC 2014
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
March 7, 2014
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