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News
Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples
Grand Theft Auto 5's ambient pedestrian dialogue system makes its game world feel alive, and this article breaks down the basics of how it works.
Sept. 25, 2024
Group photo: The editors of Game Developer discuss their favorite photo modes
As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience.
Sept. 21, 2024
Real reasons (not) to build custom game engines in 2024
Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.
Sept. 20, 2024
Pro tips for indie boothing
Here are some 2024 tips for being an exhibitor/booth staff, based on experience from PAX East, GDC, and PAX West.
Sept. 19, 2024
What basic photography tips can teach us about making better photo modes
Advice for 'mature Marylanders' can be good for players too.
Sept. 18, 2024
The eye of the beholder: Measuring player success in photography games
An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom.
Sept. 17, 2024
GDC 2024 Dial Up the Diegetics: The Animal Kingdom
This article discusses the world-building utility of animal vocalizations (both real and fictional) when used as sound sources for musical composition. Article based on the 2024 GDC lecture given by video game composer Winifred Phillips (latest: Wizardry: Proving Grounds of the Mad Overlord)
Sept. 14, 2024
PlayStation 5 Pro tests most fervent fans' loyalty
PS5 Pro's premium price point is not unexpected, but it is unprecedented.
Sept. 13, 2024
5 things to learn from AAA studios
This article covers five key aspects—production, community, development, storytelling, and updates—valuable for both indie and AAA game developers.
Sept. 9, 2024
Power progression in games: Crafting rewarding player experiences
Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and mastery.
Sept. 6, 2024
Balancing creativity and deadlines in game development
The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.
Sept. 5, 2024
Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5
We create for our materials Parallax Occlusion Mapping (POM) in UE5. It's a complex texture-based approach to add more details for objects.
Aug. 30, 2024
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