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News
Designing a clunky combat system on purpose in Crow Country
'What is Crow Country not doing that it could or should be doing? What makes it clunky?'
Oct. 31, 2024
How we developed the co-op horror game Cursed Companions
Here are the mechanics we used to create our co-op horror game based on our research on other games.
Oct. 30, 2024
5 tips for no-bull indie game design
Solo VR dev Zander Dejah, formerly gameplay programmer on Vader Immortal, explores finding the fun with Vendetta Forever.
Oct. 25, 2024
VFX as game design tools: The ludology of VFX in God of War: Ragnarok and Halo Infinite
'If authored with intentionality and purpose, VFX can become an essential part of any game's design.'
Oct. 22, 2024
How to crack the code and host the perfect game jam
Useful advice from experienced game jam hosts: how to prepare, plan, promote, and conduct game jams, tackle post-jam support, and more.
Oct. 18, 2024
Call for Submissions: Let's talk about horror games
Join us for a discussion on the modes and mechanics that define a genre.
Oct. 18, 2024
Devil's Terminal: How we made one mystery have many answers
Developing a detective system that tracks clues, player perspectives, and branches, empowering players to shape the mystery with their own interpretations.
Oct. 12, 2024
Positive feedback loops (The power of choice, digital independence, and building something better for everyone)
On the positive feedback loop that happens when you make a tool.
Oct. 10, 2024
My tips for avoiding newbie mistakes at Tokyo Game Show
I'm sharing here a testimony of my first participation in the Tokyo Game Show as an independent developer.
Oct. 8, 2024
Why art tests fail artists and the game dev industry
Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.
Oct. 4, 2024
How to get maximum benefit (and fun) from participating in a game jam
A comprehensive guide on participating in a game jam while also having the most fun.
Sept. 27, 2024
Subscription services are not yet driving major changes in game design
While 168 million global subscriptions present a significant opportunity for broader reach and steady revenue, developers are treading carefully.
Sept. 26, 2024
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