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News
This Week in Video Game Criticism: Is Leveling Up Capitalist?
This week, our partnership with game criticism site
Critical Distance
brings us picks from Mark Filipowich on topics ranging from a Marxist discussion of RPG elements to a Leigh Alexander mediation on two Kanye West games.
June 9, 2014
UK games industry employment levels hit five-year high
The UK video game industry is on the rise once again, with 2013 seeing employment, revenues and investment levels roughly equal to those recorded back in 2008.
June 9, 2014
The art of injecting emotion into The Sims 4
Gamasutra caught up with Ryan Vaughan on The Sims 4, to find out what exactly the injection of emotion means. Is it all marketing buzzwords, or has the team really hit upon the next generation of AI in video games?
June 9, 2014
Autodesk acquires Bitsquid 3D game engine
Middleware company Autodesk has acquired Stockholm-based Bitsquid and its upcoming 3D game engine, with plans to bump up its game development offerings.
June 9, 2014
Microsoft's clear message at E3: We've got the games
With the Xbox One's launch period plagued by a series of communication and strategy snafus, Microsoft satisfied its main demographic with an E3 presentation devoted solely to major games -- but few surprises.
June 9, 2014
Gamasutra's on-site E3 2014 coverage starts Monday!
Heads up! Gamasutra is at E3 all week, starting Monday. You can keep up with our coverage of this year’s show on our
special event page
, where we’ll be publishing E3 interviews, analyses and news every day.
June 8, 2014
UK retailer Game to relist on London Stock Exchange next week
UK retailer Game is about to relist on the London Stock Exchange, despite the fact that it nearly went under just two years ago.
June 6, 2014
Nintendo Europe lays off 130 in headquarters relocation
Nintendo today announced that it plans to shut down its European headquarters in Großostheim, Germany, laying off around 130 people in the process.
June 6, 2014
Interactive fiction engine Versu back with creators, games coming soon
Emily Short tells Gamasutra that the interactive fiction tool she worked on while at Linden Lab is back in her hands, and Versu game Blood & Laurels is out soon.
June 6, 2014
'E3 begins next week. What do you, as a developer, get out of E3?'
E3 is a fact of life. You can debate whether it deserves to exist, but maybe it's more worthwhile to consider: What do game developers get out of it?
June 6, 2014
What separates CryEngine from its competition?
Crytek's Carl Jones explains the company's attitude toward engine development and toward the new user base it's gotten thanks to the accessibility of its new $9.90-a-month subscription.
June 6, 2014
Game reruns: How RockYou's 'life beyond the megahit' strategy works
RockYou CEO Lisa Marino talks about the company's strategy for rescuing social games -- so far, from Playdom and Digital Chocolate -- that are past their prime, and running them profitably.
June 6, 2014
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