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News
Gender wage gap: How the game industry compares to the U.S. average
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
July 22, 2014
This Week in Video Game Criticism: On the Perils of Selling Your Game
This week, our partnership with game criticism site
Critical Distance
brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
July 21, 2014
Get a job: Firaxis is hiring a Senior Software Engineer
The makers of Civilization: Beyond Earth are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
July 21, 2014
Video: No more scapegoats -- Improving the public image of games
In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
July 21, 2014
Developer of cancelled Yogscast game reveals where the money went
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
July 21, 2014
A new $25M investment fund for game developers
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
July 21, 2014
Analyst tries to keep up with Kardashian game
Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
July 21, 2014
Yahoo takes a step toward mobile analytics with Flurry buy
Nothing much will change, says Flurry's president and CEO, as web behemoth scoops up popular mobile analytics and advertising platform.
July 21, 2014
Alaska Natives share their stories, culture through commercial games
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
July 21, 2014
'What are the greatest influences on your work as a creator?'
When
we asked
our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
July 21, 2014
Euro authorities lay down rules for in-app purchases - Apple isn't playing ball just yet
The European Commission today released the findings of an investigation into in-app purchases in mobile games, stating that better protection is required for consumers, particularly children.
July 18, 2014
Get a job: Giant Sparrow seeks a Gameplay and Tools Programmer
The folks who built The Unfinished Swan need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.
July 18, 2014
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