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News
What makes a game a true sci-fi experience?
As part of a GDC Europe postmortem for his game MirrorMoon EP, Santa Ragione's Pietro Righi Riva reasoned that not many games that label themselves as "sci-fi" actually fall into that genre.
Aug. 11, 2014
What to consider when 'going indie'
Industry veteran Don Daglow today challenged developers to consider whether going indie and building your own small team is actually the best move for your own individual experience and situation.
Aug. 11, 2014
How to get your game covered by YouTubers 2
Gamasutra editor Mike Rose returned to GDC Europe today to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Aug. 11, 2014
This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
Aug. 11, 2014
Warren Spector reminds us to demand better from our games
Speaking to MemoryLeak, the veteran game designer continues to push the game industry to be a bit more diverse and mature as he puzzles out how to prepare students for a career in game making.
Aug. 11, 2014
Unity 4.3 now available for Xbox One developers
Registered Xbox One developers (with official dev kits) can get Unity 4.3 with ability to build to, and compatibility enhancements for, Xbox One.
Aug. 11, 2014
The higher the potential spend, the more players will spend
Mobile payments company Onebip offers research which suggests that players will pay more if they're able to spend more.
Aug. 11, 2014
Standing out: Paradox CEO's tips for a complicated market
In a climate where widely-imitated successes lead to rapidly-proliferating genres and widespread borrowing, how can you find a vision for your own game that stands out? Paradox CEO Fred Wester has advice.
Aug. 11, 2014
Don't monetize like League of Legends, consultant says
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Aug. 11, 2014
Botting to a $130,000 profit in the Diablo III Auction House
Bulgarian bot user "Cherokee Brook" details how he made over €100,000 (over $133,000) in a year of exploiting Diablo III's real money Auction House.
Aug. 11, 2014
Pretty soon you'll be able to get a BA in game design at NYU
New York University announced plans last week to begin offering bachelor's degrees in game design next January, as part of its expanding NYU Game Center program.
Aug. 11, 2014
Studio behind Remember Me shows off new game with Square Enix
Dontnod, the French studio behind the Capcom-published Remember Me, is in a publishing partnership with Square Enix to develop a brand new property called Life is Strange.
Aug. 11, 2014
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