Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Get a job: Idol Minds is hiring a Lead Programmer
The house that built Pain and Coolboarders 3 is looking for a senior programmer to lead the engineering efforts on a mobile/console project in development at the Louisville, CO studio.
Sept. 12, 2014
Using PAX as a test bed: How Spry Fox updated its demo builds daily
"PAX is one of the best opportunities we have each year to observe lots of 'real gamers' of all ages, sexes, etc, playing our games," says Spry Fox's David Edery.
Sept. 11, 2014
International film fest to screen Miyamoto-produced Pikmin movie
The 27th annual Tokyo International Film Festival kicks off next month, and this year the screening list includes a 3D animated Pikmin film produced by game industry veteran Shigeru Miyamoto.
Sept. 11, 2014
RuneScape developer to lose its CEO by end of year
Jagex CEO Mark Gerhard is leaving the company after a seven-year run, five of which were spent running things. He has not explained his motivation for leaving, or who he expects to step up and fill his shoes.
Sept. 11, 2014
Drawing talent to your indie studio when salaries aren't an option
"When you can’t pay people up front, you need to be able to convince them that you’re a good bet," writes Guillaume Boucher-Vidal, founder of independent studio Nine Dots.
Sept. 11, 2014
EA Mobile boss Gibeau: iPhone 6 'on par with next-generation consoles'
And his company is already prototyping a game made in its Frostbite engine for the device -- the same tech that powers its next-gen titles.
Sept. 11, 2014
Why Super Evil Megacorp built a proprietary mobile MOBA engine
The E.V.I.L. engine was built from scratch to power a mobile MOBA, making it of interest to devs sorting out how to deliver multiplayer team-based real-time combat experiences on mobile devices.
Sept. 11, 2014
Atari games from that landfill are headed to museums -- and eBay
The Alamagordo city council has greenlit a plan to distribute the Atari cartridges dug out of a local landfill earlier this year: roughly half will be sold at auction, and the rest sent to museums.
Sept. 11, 2014
Get a job: Heavy Iron Studios seeks a Gameplay/Engine Programmer
L.A.-based Heavy Iron Studios (Disney Infinity for Wii U) is hiring an experienced coder to work on graphics programming, extending its game engine and tuning gameplay features.
Sept. 11, 2014
Reminder: GDC Next's ADC 'Best in Apps' contest closes next month
Developers have until 10/15 to submit their app to the
Best in Apps
free contest at GDC Next 2014 featuring ADC and earn a free ADC pass.
Sept. 11, 2014
Stealth multiplayer game Monaco sells 1 million
Monaco: What's Yours Is Mine, the stealth action game from Pocketwatch games that launched last year, has sold over 1 million copies.
Sept. 10, 2014
Game Design Deep Dive: The digging mechanic in SteamWorld Dig
Image & Form released SteamWorld Dig in August 2013. Here, the team describes the process it went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
Sept. 10, 2014
Prev
1
...
1940
1941
1942
1943
1944
1945
1946
1947
1948
...
2240
Next