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News
Smash Bros. for Wii U breaks 700k in U.S., with Amiibo sales right behind
We get the numbers behind Nintendo's resurgent fall -- with plenty of copies of Pokemon, Smash, and those RFID-enabled Amiibo figurines sold already.
Dec. 11, 2014
Sony lays plans for a January release of PlayStation 4 in China
Sony expects to launch a version of its PlayStation 4 console in China on January 11th, nearly four months after Microsoft brought its Xbox One to the region.
Dec. 11, 2014
Apply science to game design in these GDC 2015 design track talks
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at
GDC 2015
.
Dec. 11, 2014
Get a job: Hangar 13 seeks an Audio Programmer
Novato-based Hangar 13, the newest 2K Games studio, is looking to hire an audio programmer who can help create and maintain WWise-based pipelines for a multiplatform title.
Dec. 11, 2014
Critically-acclaimed indie studio ceases game dev
Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games.
Dec. 11, 2014
Apple frowns upon Papers Please's pixelated nudity
UPDATEThe developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.
Dec. 11, 2014
Mobile F2P strategy game studio PlayRaven nabs $4.1M in funding
PlayRaven, the Finnish studio focused on producing free-to-play mobile strategy games, closed a round of funding to the tune of $4.1 million this week after launching its debut title Spymasters.
Dec. 10, 2014
The Mario Maestro speaks: Koji Kondo on composing classics
The composer behind the iconic Mario and Zelda soundtracks speaks to Gamasutra in a rare new interview, touching on both his classic work and advice for game composers.
Dec. 10, 2014
Sony UK boss on Driveclub: 'All you can do... is say sorry'
"It certainly wasn’t any ill-intention on behalf of the team. It’s ambitious as a game; they’re as embarrassed as we are and all you can do in those situations is say sorry."
Dec. 10, 2014
Video: Ken Levine pitches devs on the idea of 'Narrative Legos'
At GDC 2014, Irrational Games cofounder Ken Levine explains his theory of 'Narrative Legos' -- breaking narrative down to its smallest non-abstract elements and mixing them up to create new stories.
Dec. 10, 2014
Dragon Age: Inquisition scripting tools get deconstructed at GDC
The Frostbite engine is a multi-talented piece of tech, and it drives everything from Dragon Age: Inquisition to Battlefield 4. Learn how its scripting system works at GDC 2015.
Dec. 10, 2014
SWTOR dev demonstrates why F2P isn't always evil at GDC 2015
Damion Schubert, former lead on Star Wars: The Old Republic, will share lessons learned from the MMORPG's remarkably successful conversion from subscription-based to free-to-play during the F2P Summit at GDC 2015.
Dec. 9, 2014
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