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News
Indie Megabooth Showcase returns to GDC 2015
GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the
2015 Game Developers Conference
, March 2-6.
Dec. 22, 2014
Kerbal Space Program postmortem coming to GDC 2015
Kerbal Space Program creator Felipe Falanghe is coming to GDC 2015 to share the story behind the development of KSP through its many updates, and what it takes to succeed on Early Access.
Dec. 22, 2014
Video: Eugene Jarvis delivers a postmortem of Robotron: 2084
Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084 at GDC 2014.
Dec. 22, 2014
Making Before: A 'collective consciousness game' of survival
We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
Dec. 22, 2014
Nintendo prevails in yet another patent suit
Though it suffered a major setback in a case against Philips recently, the video game giant has yet again won a case that could have stopped sales of the Wii U.
Dec. 19, 2014
Chicago's High Voltage plans New Orleans expansion
Chicago-based High Voltage Software has laid plans to open a new office in Louisiana next year, and will be taking advantage of local tax incentives to do so.
Dec. 19, 2014
Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
Dec. 19, 2014
For Miyamoto, games are more about systems than stories
Nintendo frontman Shigeru Miyamoto spoke briefly with the AP last week about the company's plans for the future, shedding some light on its approach to development in the process.
Dec. 19, 2014
What can F2P developers learn from premium games? Find out at GDC
Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at
GDC 2015
.
Dec. 19, 2014
Gamasutra's Best of 2014: Phill Cameron's Top 5 Games
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Dec. 19, 2014
Video: How games reflect the tension between our hearts and minds
In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
Dec. 19, 2014
Get a job: Oculus VR is hiring a Gameplay Engineer
Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
Dec. 19, 2014
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