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News
One Life Left vs. Gamasutra GDC Podcast #1: Pipelines 'n' Tubes
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
March 5, 2015
CryEngine sticking to $9.90 subscription, working hard to improve
Gamasutra speaks to Crytek's director of production, David Bowman, about the company's efforts in the last year to broaden its user-base, improve tools and capabilities, and speak to its community.
March 5, 2015
Saving video game history begins right now
At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
March 5, 2015
Being smart, being stupid with Hitman Go's design
At Game Developers Conference 2015, Daniel Lutz, game director at Square Enix Montreal, explained how designing with constraints in mind helped lead to the success of the stealthy mobile game Hitman Go.
March 5, 2015
The future of Morpheus, according to Sony's Shuhei Yoshida
Gamasutra sits down with Shuhei Yoshida, Sony's President of Worldwide Studios, to talk about the state of Project Morpheus and what developers should know about making PlayStation VR games.
March 5, 2015
Steam Machines and a Steam Controller have hit the Steam store
As GDC rolls on, Valve has listed a seemingly final version of the Steam Controller and an array of third-party Steam Machines on its Steam storefront.
March 5, 2015
Warren Robinett reflects on his 'signature' game: Adventure
Game industry veteran Warren Robinett reflects on some of the curious challenges he faced in developing Adventure, his seminal Atari 2600 action adventure game, today at GDC 2015.
March 5, 2015
How games can shape American culture - and vice versa
Mushroom 11 developer Julia Keren-Detar gave a brief a history of early American board games today at GDC, and showed how the games we make influence (and are influenced by) culture.
March 5, 2015
Perforce Software launches Helix collaboration platform
Popular version control software Perforce has launched Helix, a larger-scale collaboration platform.
March 4, 2015
Corona Labs releases its mobile SDK for free
As part of their acquisition by Fuse Powered, Corona Labs has announced their mobile SDK is now free.
March 4, 2015
Balance balls make better games? Tips from Swery65
The always-spirited Swery65 offered a bevy of surprising and insightful development tips on everything from making better motion controls and creating more empathy to getting along with your team.
March 4, 2015
Xbox's vision for a cross-platform future
Microsoft plans to create a single, unified platform for game developers with the forthcoming launch of Windows 10, which will have Xbox Live integration to allow for cross-play across devices.
March 4, 2015
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