Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Sony shutting down PlayStation Mobile
Sony said last week that PlayStation’s foray into the realm of mobile games, PlayStation Mobile, would be discontinued.
March 11, 2015
'T.M.I.': Preserving the suspension of disbelief through ambiguity
What information should you tell the player, and what will shatter their immersion? We investigate.
March 10, 2015
Get a job: Nix Hydra seeks an Art Director 2
The studio that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
March 10, 2015
This Week in Video Game Criticism: From This War of Mine to highlights from GDC
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics ranging from This War of Mine to highlights from this year's Game Developers Conference.
March 10, 2015
GDC In Pictures: Highlights from GDC 2015
To give you a taste of what it was like to be at GDC 2015, we've taken the liberty of compiling a few highlights from the Official GDC Photostream.
March 10, 2015
Get a job: Sony is hiring a Combat Designer
Sony Computer Entertainment America seeks someone with a senior combat designer's skillset to work alongside the team in its Los Angeles, CA studio.
March 9, 2015
Women share their #1ReasonToBe in games, in a powerful GDC panel
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
March 6, 2015
Studio management tips from Jesse Schell
Over the course of the last 12 years of running his studio, Schell Games, Jesse Schell has learned a few things about management: Here's a collection of his insight, shared today at GDC.
March 6, 2015
Yoichi Wada lays out Shinra's cloud gaming goals
Gamasutra talks to Shinra Technologies president Yoichi Wada about what developers need to know about making games for the platform, where it's going, and why he was wrong about the death of consoles.
March 6, 2015
'I'm still creative!' - Game industry vets rally against ageism
David Mullich and a group of other game industry veterans shared advice on beating ageism in the game industry and offered concrete examples of how our industry can improve today at GDC 2015.
March 6, 2015
Don't save your bullets: Darkest Dungeon's Red Hook on Early Access
We talk to Red Hook Studios, makers of Darkest Dungeon, about how to manage to successful Early Access game, and not saving your big guns for later.
March 5, 2015
'We should have been more audacious' - A Civilization: Beyond Earth retrospective
Firaxis was too concerned about alienating players of previous Civilization games when creating the most recent title in the series, Beyond Earth, the game's lead designers said at GDC 2015 today.
March 5, 2015
Prev
1
...
1856
1857
1858
1859
1860
1861
1862
1863
1864
...
2240
Next