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News
Load Testing with Locust.io
This post gives a brief overview of how Kongregate uses Locust.io to perform distributed load testing of our infrastructure on AWS. It explains how we defined and ran our tests, along with covering some common pitfalls that we encountered along the way.
June 10, 2016
What Does $1MM Buy in Game Development?
A million dollars seems like a lot of money, but what does it really buy? To explain the answer, I'm going to use a widely reviled concept: the man-month.
June 10, 2016
How Unity and Ink are helping us build a narrative game
Narrative-focused games can be a tough challenge. Using excel should no longer be your first option when writing dialogues. Take a look at how Unity and Ink are making crafting stories as easy as possible.
June 10, 2016
Google's fledgling AR tech has its first commercial game
The first game that incorporates Google's augmented reality technology has a release date and compatible hardware.
June 9, 2016
The Division dev upgrades to permanent bans for first-time cheaters
Ubisoft intensifies its efforts to crack down on cheaters in The Division,will now permanently ban players upon first offense.
June 9, 2016
Get a job: Respawn seeks a Camera Designer for a Star Wars game
The studio that made Titanfall is looking to hire a camera designer to contribute to a new 3rd-person, "action-adventure" Star Wars game at Respawn's Chatsworth, CA studio.
June 9, 2016
Opinion: Games that cleverly incorporate texting and web browsing
There are just a few games have managed to accurately convey how people use texting and the Internet in their everday lives. They’re intriguing examples for how we might tell stories for a digital age.
June 9, 2016
Early access version of Minecraft: Education Edition launches for free
Following a beta program featuring over 100 schools from 30 countries, the early access version of Minecraft: Education Edition has been made available for free for educations around the world.
June 9, 2016
HTC targets commercial sector with $1200 Vive Business Edition
"With Vive BE, we are answering the overwhelming demand from global industries for a complete VR experience, to provide innovative solutions for their business needs."
June 9, 2016
Valve releasing free virtual reality world-builder, Destinations
"Content creators will be able to use the Source 2 game engine, the same engine that Valve uses to create its own games and experiences, to create and share their own worlds"
June 9, 2016
Until Dawn dev Supermassive Games eyeing up multi-platform move
"A lot of the work we do with Sony aligns well with what we want to do and where we want to go. But yes, we are an independent studio and we are keen to bring our games to wider audiences."
June 9, 2016
Why Lionhead sank beneath the weight of Fable Legends
Kotaku UK pulls together accounts from multiple anonymous sources close to Lionhead to try and paint a picture of how Fable Legends spelled the downfall of one of the UK's venerable studios.
June 9, 2016
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