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News
Xbox boss Phil Spencer on Scorpio and the future of console cycles
"Consumer expectation is that, if you wanted to, you could go buy a new cell phone every year. I don’t want to get into that mode with a console."
June 14, 2016
Siri Remote support no longer mandatory as Apple changes tvOS dev rules
"When designing a tvOS game, you may require the use of an MFi game controller, but where possible you should also support the Siri Remote."
June 14, 2016
Video game pioneer Ralph Baer's desk has become a museum exhibit
Video game history buffs have finished installing the desk of Ralph Baer, widely credited as the "father of video games", at the Strong Museum of Play in Rochester, New York.
June 14, 2016
Microsoft says 'no' to the notion of Scorpio-exclusive Xbox games
As E3 2016 putters along, Microsoft executive Aaron Greenberg responds to people questioning whether or not some games might be exclusive to Microsoft's more powerful "Scorpio" Xbox with "no."
June 14, 2016
A Simple 10-Minute UI Litmus Test
Some tips and tricks for gauging the effectiveness of your UI through a simulated experience of a new user.
June 14, 2016
On Warcraft movie, critical reception, and cultural heritage
Why I think the Warcraft movie is a big win for video game adaptations in the long run despite the negative critical reception.
June 14, 2016
Educational Games: The Big Picture Part V
In this podcast, game designer Sande Chen discusses meta-gaming and educational analog games, especially edu-larps, which might be considered the precursor of educational VR.
June 14, 2016
UX Deep Dive: Painful reality of building FPS experiences on mobile? - Part 1
A deep look at UX issues mobile devices throw up to recreate conventional FPS experience, and how mobile developers are trying to get around it.
June 14, 2016
The Science & Craft of Designing Daily Rewards -- and Why FTP Games Need Them
With the cost of acquiring new users rising every year, free-to-play game developers should strongly consider adding daily log-in rewards. This post explains how to optimize this mechanic through long-established behavioral economics’ principles.
June 14, 2016
Virtual Reality Development Tips
Virtual reality development tips. Broken up into Vive specific, general VR and philosophical tips.
June 14, 2016
Level Design in Halo 5 Multiplayer: Plaza
A study and overview of the Halo 5 multiplayer map "Plaza", and how it showcases Halo 5 multiplayer's design strengths.
June 14, 2016
Watch the Xbox E3 conference right here at 9:30 AM Pacific
E3 week begins this morning at 9:30 AM Pacific with Microsoft's Xbox event in Los Angeles, where the company is expected to talk up its lineup of video games and hardware for the year ahead.
June 13, 2016
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