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News
Get a job: Hi-Rez seeks a Senior Concept Artist
The studio behind Smite seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
July 7, 2016
A developer's journey to create 100 games in five years
James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
July 7, 2016
Evolve goes free-to-play following 'vigorous' overhaul
"[The beta will] allow us to hit our new server infrastructure really hard and we need your help testing. Stuff could break, and that's our hope, because that will give us time to improve things."
July 7, 2016
SGN acquires Marvel Avengers Academy developer, TinyCo
San Francisco-based mobile dev TinyCo, creator of Family Guy: The Quest for Stuff and Marvel Avengers Academy, has been acquired by independent mobile platform, SGN.
July 7, 2016
Tencent rolls out Clash Royale in China following Supercell purchase
A few weeks after Tencent completed the $8.6 billion purchase of Supercell, the internet giant has begun to roll out the Finnish dev's latest title, Clash Royale, in China.
July 7, 2016
Nintendo streamlines its dev programs into a single global system
Heads up, devs: Nintendo seems to be trying to make things easier for you by streamlining its various developer programs into a single portal, accessible to developers around the globe.
July 7, 2016
Prison Architect surpasses 2 million in sales
Penitentiary management simulator Prison Architect has now surpassed 2 million in sales on PC, Mac, and Linux.
July 7, 2016
Microsoft quietly trims the scope of its 'Play Anywhere' Xbox initiative
A subtle change means Microsoft now says all Microsoft Studios games shown at E3 2016 will be playable on both Windows 10 & Xbox One, rather than every new game published by Microsoft Studios.
July 7, 2016
Watch devs read and react to Steam reviews of their game
The Golf Club developer HB Studios has started in on a notable new video series which features folks at the studio reading -- and responding to -- various forms of public comment on their work.
July 7, 2016
Why VR Excitement Needs to Come Back to Reality
The VR industry is off to a strong start, but has a long way to go before being a success. The excitement is real and rational - we finally have strong VR hardware on the market, but there are a number of challenges that may not be resolved.
July 7, 2016
Marketing in Motion: A Year of Making Gifs
Your game is awesome and has a lot of cool things to show, but your gif should show off a single concept. Laser focus instead of flood light. If you’re showing a spell, cut off long casting animations. If you’re showing cool environments, don’t add noise
July 7, 2016
Ubisoft expands board of directors to combat Vivendi influence
Ubisoft is looking to shield itself from the growing influence of French media conglomerate, Vivendi, by filling out its board of directors with two new independent directors.
July 6, 2016
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