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News
Q&A: Building tracks and tracking tires in F1 2016
As the studio prepares to release F1 2016, Codemasters' Andy Gray chats with Gamasutra about what's involved with authentically building real-world cars and tracks in an annualized racing game.
Aug. 17, 2016
Get a job: Be a UI Programmer at Psyonix
Psyonix, that independent studio responsible for Rocket League, is looking for an experienced UI programmer to join the team working out of its offices in San Diego, California.
Aug. 16, 2016
Rift gets UK price hike as headset heads to retail in Canada and Europe
The Oculus Rift will make its European and Canadian retail debut on September 20, although UK customers will now have to pay a little bit extra.
Aug. 16, 2016
Xbox Game Preview initiative heading to Windows 10 PCs
The first game to make use of Game Preview on PC will be Rockfish Games' space shooter, Everspace -- though there's no word on when the game will actually enter the program.
Aug. 16, 2016
What game developers are saying about No Man's Sky
"The design is: ‘here’s an infinite procedural world. I hid a game in here, see if you can find it.’ I think that’s kind of cool! Treasure hunts are under-represented as a basic model of game design"
Aug. 16, 2016
Intel is building its own standalone VR headset: Project Alloy
Intel is working on a standalone "merged reality" headset, Project Alloy, that will be compatible with Microsoft's Windows Holographic platform.
Aug. 16, 2016
F2P 'idle clicker' games are making the jump from PC/mobile to consoles
The rising popularity of free-to-play incremental or "idle clicker" games seems to have carried them on to modern consoles, as Hyper Hippo has released its PC/mobile game AdVenture Capitalist on PS4.
Aug. 16, 2016
15 years later, dev releases source code of cancelled Game Boy Color RPG
More than a decade after shutting down, defunct video game studio Affinix Software has briefly returned from the dead to release a ROM and the source code for its cancelled Game Boy Color RPG Infinity.
Aug. 16, 2016
Communication Tips for the Video Game Music Composer
Good communication amongst team members can make or break the development of a game. This article highlights some GDC 2016 sessions that discuss this topic, and also includes a personal anecdote from the development of the SimAnimals game.
Aug. 16, 2016
The Alpha Release Cycle: Running a Successful EA Program
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!
Aug. 16, 2016
5 storytelling tips from a Disney Pixar veteran
Writer and artist Matthew Luhn shared his insights on storytelling at GDC Europe, drawing from his 20 years of work at Pixar.
Aug. 15, 2016
Get a job: Sucker Punch seeks an experienced Systems Programmer
InFamous: Second Son studio Sucker Punch is hiring an experienced coder to work as a senior systems programmer on a yet-unannounced project at its Bellevue, Washington offices.
Aug. 15, 2016
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