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News
Tips On Surviving the Mental Landscape of Game Audio
A collection of tips and suggestions to mentally endure the landscape of freelance game audio.
Oct. 31, 2016
Creating the Agent A art style in Unity
From paper to final art, this is a behind the scenes look at what goes in to creating the art style of Agent A in Unity!
Oct. 31, 2016
VR & accessibility
A look at accessibility issues and solutions specific to VR, covering sim sickness, motor impairment, hearing loss, photosensitive epilepsy, and vision impairment.
Oct. 31, 2016
Tips For Making Video Games And Keeping Friends
Tips on making video games, AND keeping your friends and loved ones!
Oct. 31, 2016
Postmortem: POLYGOD Binding of Isaac Launch Promotion
A postmortem of the unique Binding of Isaac launch promotion for POLYGOD.
Oct. 31, 2016
Introductory experience in free-to-play games
In this post I examine the importance of player's first experience in a free-to-play game.
Oct. 31, 2016
How I Learned to get Comfortable with Being Uncomfortable
I talk about the stress of both starting a company and game development in general, and how I learned to cope.
Oct. 31, 2016
Tips to create funny and juicy character animations with Spine basics
No meshes. No IK. Only the very basics.
Oct. 31, 2016
What was it like programming Skyrim?
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Oct. 28, 2016
Return to Skyrim with lead programmer Brett Douville today at 3PM EST
Gamasutra is jumping back into Skyrim this time with former Bethesda Studios lead programmer Brett Douville. Come join our stream today at 3PM EST and ask questions about the game!
Oct. 28, 2016
OnePlay: We're not responsible for Desura dev debts
After news of OnePlay’s purchase of Desura and other assets went public, the company claimed via Twitter that it had not assumed responsibility for the debt former owner Bad Juju owes developers.
Oct. 28, 2016
Kongregate expanding its PC presence by publishing games to Steam
Developers now have the ability to track metrics and share player save data across web, mobile, and Steam releases with Kongregate's updated SDK.
Oct. 28, 2016
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