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News
It took more than 50 years of innovation to create modern VR
Learn more about the shockingly deep and complex origins of virtual reality through an in-depth look at the 25 most influential creators that helped bring VR technology to where it is today.
Nov. 2, 2016
Get a job: Be a Senior Producer at Disruptor Beam
Good at shepherding games and features from initial concept to final delivery? Disruptor Beam seeks a Senior Producer to do just that alongside the rest of the dev team in Framingham, Massachusetts.
Nov. 2, 2016
Get tips on maximizing the life of 'midcore' mobile games at GDC 2017
Using data from the Kongregate portfolio, Kongregate's own Tammy Levy will give you practical advice on maximizing the life (and lifetime value) of your mobile game at
GDC 2017
!
Nov. 2, 2016
HoloLens dev shares advice on developing mixed-reality games
“It’s called mixed reality for a reason," Flarb founder and HoloLens developer Ralph Barbagallo said today at VRDC. When you’re planning your HoloLens content...you can use the real world.”
Nov. 2, 2016
Cameras, HUDs and WTF: Improving the usability of your next VR game
XEODesign founder Nicole Lazzaro took the stage at VRDC in San Francisco today to share some key lessons he and her team have learned about creating usable, approachable VR games.
Nov. 2, 2016
GameStop says sales of October's big releases were weaker than expected
GameStop warned investors today that its upcoming earnings report will be "weaker than expected" due to October releases underperforming at GameStop sales counters.
Nov. 2, 2016
'Text looks rubbish' and other VR design lessons learned on EVE: Valkyrie
“You have to dial everything up to 11 in terms of feedback,” said CCP's Andrew Willans today in a talk about VR game design lessons learned during EVE: Valkyrie's development. Also: Text sucks in VR.
Nov. 2, 2016
'Less poking, more stroking' - Hunicke's nuanced ideas on VR interactivity
For Robin Hunicke, CEO and designer for San Francisco-based game studio Funomena, paying attention to what your physical body is doing in VR is of the utmost importance.
Nov. 2, 2016
Lessons on VR motion and interactivity from leading VR devs
A panel of virtual reality developers on notable VR games including Job Simulator, Star Trek: Bridge Crew, and others shared lessons about interactivity and motion in VR at the Virtual Reality Developers Conference.
Nov. 2, 2016
5 Most Expensive Game Localization Mistakes
Localization doesn’t always get the attention it deserves, but it’s something you can’t afford to ignore in today’s market.
Nov. 2, 2016
Facebook's standalone gaming client is live, Unity support in beta
Facebook's freshly revealed Gameroom is a downloadable client that allows users to access a library of Facebook games without the need to load into the website or even open a browser.
Nov. 1, 2016
Report: Nintendo is shutting down Wii U production this week
UPDATE The last Wii U console will reportedly be manufactured Friday, ending the production of the console after just 4 years.
Nov. 1, 2016
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