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News
Pondering the depths and delights of 'plunderludics' in tapecaria
'I am very interested in movement in games—the general embodying you can achieve with different controls, as well as the feeling of mastery and weirdness of exploring a new body.'
March 19, 2025
Silent Hill 2 Remake involved finding the 'good enough' and 'not enough' elements of a classic
Silent Hill 2 Remake senior level designer Anna Oporska-Szybisz breaks down the process of preserving what's great about a classic, and finding places that need real renovation.
March 19, 2025
'I'm worried about the death of art:' What will generative AI cost us in the end?
Independent senior AI programmer David 'Rez' Graham issues a stark warning to GDC 2025 attendees.
March 19, 2025
Game workers in the U.S. and Canada launch industry-wide union to fight for 'dignity and respect'
'Together, we can create an industry that works for us, not just for CEOs and shareholders.'
March 19, 2025
The scratch coding and sharp constraints at the heart of Animal Well
On the extremely lean production of Animal Well's 256 intricate rooms.
March 19, 2025
'The public are kinda crazy:' Palworld developer Pocketpair underlines the human cost of success
Millions of sales, comparisons to Pokemon, and death threats.
March 18, 2025
Report: Assassin's Creed maker Ubisoft could create new IP unit to court major investors
The French publisher has already confirm it's pursuing 'various transformational strategic and capitalistic options.'
March 15, 2025
Inside UFO 50's incredible 8-bit journey
'One of the most gratifying things for us has been seeing players get interested in genres or styles of games that they never thought they'd be into (or perhaps didn't know existed!)'
March 15, 2025
Prytania Media sues NetEase for defamation, blames it for studio collapse
Among the entities accused of defaming Crop Circle Games is...Crop Circle Games.
March 14, 2025
Roblox CEO on child safety concerns: 'If you're not comfortable, don't let your kids be on Roblox'
'That sounds a little counter-intuitive, but I would always trust parents to make their own decisions.'
March 13, 2025
Encouraging player creativity in Caves of Qud
'...a good setting is like a wet sponge. It gives with another squeeze: there's something in its network of symbols that benefits or enriches from thinking through at another angle.'
March 13, 2025
Inside Indika's powerful, bleak exploration of religion
'...The idea of showing human perception through the lens of a game became one of our cornerstones.'
March 13, 2025
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