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Fast surface recognition system in Unity3D
How to efficiently and easily detect a surface for audio, particles, or gameplay.
Sept. 1, 2021
Is your streamer game discovery strategy on point?
Streamers can be a vital discovery tool for game developers, but what are the best practices for that particular avenue of video game discovery?
Aug. 31, 2021
Hindsight is 2020: Determinism, and the plague
It's hard to create anything in 2020 (and its follow up year, 2020 NG+) and not be influenced by the pandemic. For #procjam 2020, I made a game about treating procedural diseases (and paying rent). This post covers some of its design and tech rationale.
Aug. 27, 2021
How video games abuse the fear of missing out
The Fear of Missing Out, or "FOMO", is one of the most effective monetization strategies, but in this post, I want to talk about how it causes problems for consumers and developers.
Aug. 27, 2021
The increase of the crease: mobile gaming on a foldable phone
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of different genres), as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Aug. 25, 2021
About Narration In Games
A sneak peak into narratology applied to games.
Aug. 24, 2021
How do you discover when people find your game?
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Aug. 24, 2021
How do you discover when people find your game? 2
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Aug. 24, 2021
Addressing Crunch: The Games Industry's Worst Practice 2
In this research paper, I compile causes of crunch to better understand the reasons many developers find themselves overworking. I then address the causes outlined with specific practices developers can use to mitigate, and hopefully eliminate, crunch.
Aug. 23, 2021
About Narration In Games 2
A sneak peak into narratology applied to games.
Aug. 23, 2021
Addressing Crunch: The Games Industry's Worst Practice
In this research paper, I compile causes of crunch to better understand the reasons many developers find themselves overworking. I then address the causes outlined with specific practices developers can use to mitigate, and hopefully eliminate, crunch.
Aug. 23, 2021
Runtime curve generation with the help of Scriptable Objects
Constructing template-based curved trajectories.
Aug. 23, 2021
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