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News
Energy Systems Are Back! Clash Royale
Clash Royale is Supercell’s latest hit and boy is it packing a surprise! Supercell has invented a brand new kind of energy system that doesn’t punish players like traditional energy systems do.
March 21, 2016
How my 9 months old daughter taught me community management
Your personal life can sometimes make you realize your daily job is truly wonderful. I've been a community manager for years, but my sweet daughter made me understand how important it is to keep your sills to their highest standards.
March 21, 2016
Video: Historian talks with linguists behind Far Cry Primal languages
John Harney from History Respawned talks with linguistic experts Andrew Byrd and Brenna Reinhart Byrd about their work on the languages used in Far Cry Primal.
March 21, 2016
A n00b's guide to GDC, after the actual event
You can go to GDC for three things: to learn, to network or to exhibit. You can only pick one - the lesson this n00b learned the hard way!
March 21, 2016
An Aberration Living the Dream: A GDC 2016 Postmortem
I came to GDC for two distinct reasons and went home not just accomplishing my goals, but utterly crushing them with even more than I bargained for. Most of all, I left with the realization I am living the dream after all.
March 21, 2016
Satoshi Nakai developing art for InvaderGames in Italy
Resident Evil concept and character artist collaborating on new Italian survival horror - read an interview on his life in games! (Warning: article contains nudity)
March 21, 2016
Crowdfunding Failure
How Failure failed on Kickstarter - A breakdown of our failings and what we have learnt from our failures.
March 21, 2016
In-Game Advertising in Free-To-Play Mobile: Getting the Balance Right
Formulating a good in-game advertising strategy is essential for maximizing the value of a mobile game.
March 18, 2016
E3 Is Still Relevant - But It’s Definitely Changing
Yes - E3 is still relevant. But why are so many high profile publishers opting out? Hosting your own event, focusing on fans, finding solutions through synergy and avoiding the noise are reasons some have left. Red Fox Insights reports.
March 18, 2016
What I Learned From Our Game Having a "Mostly Negative" Rating on Steam
This is the story of how our game's Steam rating plunged, and how we persevered to make our game the best it could be.
March 18, 2016
This Week in Video Game Blogging: Horror, Monsters and Bad Faith
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on horror, trauma and vicious children
March 18, 2016
The Importance of Community
There are more places and events for the game development than ever before, yet many experienced game developers feel those places are beneath them. This article discusses the evolution of the community and the importance of being inclusive.
March 18, 2016
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