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News
Get art tips from Ustwo, Naughty Dog and the remakers of Halo at GDC
The folks responsible for GDC 2015 highlight a few notable Programming talks in advance of the conference's discounted early registration deadline.
Jan. 15, 2015
Bungie, Naughty Dog and Double Fine share programming tips at GDC
The folks responsible for
GDC 2015
highlight a few notable Programming talks in advance of the conference's
discounted early registration
deadline.
Jan. 14, 2015
Design by constraints: Hitman Go postmortem comes to GDC 2015
Square Enix Montreal's Daniel Lutz, the Game Director behind Hitman GO, will deliver a design postmortem on the game and its unorthodox design concept at GDC 2015 in March.
Jan. 12, 2015
Make time to check out these excellent GDC 2015 Advocacy talks
GDC officials highlight more great Advocacy track sessions in advance of the deadline for
discounted early registration
. Once again, Advocacy track talks are open to all
GDC 2015
passholders.
Jan. 12, 2015
Shadow of Mordor, Hearthstone, Bayonetta 2 grab Choice Awards nominations
The 15th annual Game Developers Choice Awards nominees also include Shadow of Mordor, This War Of Mine and Shovel Knight - winners revealed at GDC this March.
Jan. 9, 2015
Dead Secret dev shares mobile VR game design tips at GDC 2015
Robot Invader's Chris Pruett will share lessons learned from rebuilding Dead Secret to work well as a mobile VR game as part of the GDC 2015 Smartphone & Tablet Games Summit.
Jan. 9, 2015
Videogame History Museum returns to GDC with prized Atari exhibit
The Videogame History Museum will build an amazing exhibit paying tribute to the history of Atari on the
GDC 2015
show floor that includes memorabilia, playable Atari games and other artifacts.
Jan. 8, 2015
Written on your eyeballs: Game narrative in VR at GDC 2015
As VR game design grows ever more popular it's critical that cutscenes die, leaving gameplay as developers' primary storytelling tool. Narrative designer Rob Morgan investigates at
GDC 2015
.
Jan. 6, 2015
More esteemed developers, artists join IGF Jury Panels
The juries behind the
GDC 2015
Independent Games Festival
take form as an exciting lineup of lauded developers and industry professionals sign on to decide the finalists for the March awards.
Jan. 5, 2015
Destiny's multithreaded rendering architecture explained at GDC 2015
Bungie graphics engineering architect Natalya Tatarchuk will walk you through the lessons learned in developing Destiny's multtithreaded rendering architecture at GDC 2015.
Jan. 5, 2015
Get hard data on how players make moral choices at GDC 2015
Amanda Lange surveyed over 1,000 people about how make choices in a game that allows for a "good" or "evil" path through the story, and she'll share her data during the
GDC 2015
Narrative Summit.
Dec. 30, 2014
USC's Lemarchand investigates 'infinite play' game design at GDC
Richard Lemarchand, former Naughty Dog lead game designer and associate professor in the USC Games program, will speak at
GDC 2015
about what games can be and do by embracing 'open play.'
Dec. 29, 2014
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