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News
Come to GDC 2017 for pragmatic tips on curbing toxic behavior in your game
How can we make game communities better? At the 2017 Game Developers Conference, Two Hat/Community Sift chief Chris Priebe will explore the topic in a talk on "Trolls: The Cost of Doing Nothing."
Nov. 21, 2016
At GDC 2017, get a behind-the-scenes look at composing music for Doom
In his GDC 2017 session on "Doom: Behind the Music," composer Mick Gordon will delve into the composition, production and creative philosophies behind the hell-raising 2016 game soundtrack.
Nov. 18, 2016
At GDC 2017, a Madden dev shares tips on making your game more accessible
At GDC 2017 EA Sports' own Karen Stevens will break down, in practical terms, exactly how (and why) you can make your game more accessible, citing examples from Madden NFL 17.
Nov. 16, 2016
Submit your weird prototypes to the GDC 2017 Experimental Gameplay Workshop!
The folks behind GDC 2017's Experimental Gameplay Workshop are calling for submissions of your interesting new (and playable!) video game prototypes. The more intriguing and experimental, the better!
Nov. 16, 2016
Come to GDC 2017 for practical insight on contract law for game devs
Games lawyer Chris Reid returns to the Game Developers Conference next year to deliver a talk titled, appropriately enough, "Practical Contract Law 201 for Indie Developers: Moderately Scary Edition."
Nov. 15, 2016
30 common game pitching mistakes will be explained at GDC 2017
At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher.
Nov. 14, 2016
Come to GDC for a behind-the-scenes look Frostbite's rendering tech
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Nov. 9, 2016
Get VR game dev advice from VR veteran Jesse Schell at GDC 2017
Jesse Schell has been teaching VR game design for over a decade, and as part of the special VRDC @ GDC next year he'll be delivering a talk entitled "Lessons Learned from a Thousand Virtual Worlds."
Nov. 8, 2016
Learn to create great characters for your game franchise at GDC 2017!
In his GDC 2017 Game Narrative Summit talk on "Creating Franchise Characters," veteran game dev Bob Bates will look at what great franchise characters have in common -- and how you can make your own.
Nov. 3, 2016
Get tips on maximizing the life of 'midcore' mobile games at GDC 2017
Using data from the Kongregate portfolio, Kongregate's own Tammy Levy will give you practical advice on maximizing the life (and lifetime value) of your mobile game at
GDC 2017
!
Nov. 2, 2016
Attend GDC 2017 for a behind-the-scenes look at Titanfall 2's textures
At GDC 2017 Respawn will give a rare look at their approach to efficient texture streaming in Titanfall 2, including their preprocess, their pipeline, useful tools and lessons learned. Don't miss it!
Oct. 31, 2016
Apply now to be a Conference Associate at GDC 2017!
GDC is now accepting applications for the
GDC 2017 Conference Associate
program from now until December 23rd! Associates will receive a pass to the show in exchange for about 25 hours of work. Apply today!
Oct. 14, 2016
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