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News
Overwatch nets Game of the Year at 2017 Game Developers Choice Awards
Blizzard's own Overwatch took home top honors at tonight's Game Developers Choice Awards alongside a slew of other award-winning games.
March 2, 2017
One Life Left x GDC podcast: an edible game?
We unlock the secrets of EDIBLE GAMES and other ludocentric wonders on the second day of OLLxGDC.
March 1, 2017
Watch the second day of OLLxGDC today at 4PM EST
It's another bright day in San Francisco, which means it's time for us to hide in a dark hallway and kidnap random guests to be interviewed by the One Life Left and Gamasutra teams, live on Twitch!
March 1, 2017
Xbox Live Creators Program to offer XBL integration and simplified publishing
Microsoft's new program seeks to make launching an Xbox One or Windows 10 game less taxing on game devs by simplifying both the publishing and certification process for both platforms.
March 1, 2017
Level design lessons learned building Deus Ex: Mankind Divided's Prague
Sylvain Douce has spent years working on Deus Ex games at Eidos Montreal, and at GDC today he shared some of what he'd learned as a senior level designer on last year's Deus Ex: Mankind Divided.
March 1, 2017
Forging Zelda's future by revisiting its past
Members of the Legend of Zelda: Breath of the Wild dev team share how this newest game captures the feeling of freedom and exploration that inspired the very first game in the prolific series.
March 1, 2017
Quadrilateral Cowboy takes Grand Prize at the 2017 IGF Awards
Blendo Games' Quadrilateral Cowboy was one of many winners at tonight's 19th annual Independent Games Festival (IGF) Awards!
March 1, 2017
One Life Left x GDC podcast: carousels, cash and the coldest GDC ever
The carnage has begun. We began our first day of live-streaming the OLLxGDC podcast live from the show floor in San Francisco.
Feb. 28, 2017
The challenge of cohesive storytelling in Final Fantasy XV
For Dan Inoue, a lead writer and localization director at Square-Enix, transmedia storytelling on the blockbuster scale of Final Fantasy XV posed almost insurmountable set of challenges.
Feb. 28, 2017
Developing Crashlands while facing a terminal cancer diagnosis
“I wanted to do something that mattered -- not something just to make money. It forced the question: what would I do if I was gong to be dead in a year," shared Crashlands dev Samuel Coster.
Feb. 28, 2017
One Life Left x GDC podcast: Trains, boats, and video games
We're easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests.
Feb. 28, 2017
Train Jam perfectly captures the magic of both traveling and game dev
Every year, a group of GDC attendees travel to the show via train, and hold a 60-hour game jam while they ride the rails. A reporter who was on the Amtrak California Zephyr describes what went down.
Feb. 28, 2017
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