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News
How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC
Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash.
March 20, 2019
Stadia's biz dev director talks challenges, opportunities in new age of cloud games
Gamasutra speaks with Jack Buser, director for games business development at Google, about the boxless future that Stadia is promising.
March 20, 2019
Google Stadia supports the Xbox Adaptive Controller
Google unveiled a controller alongside its cloud-based game streaming service Stadia this week, but players aren't locked into using Google-made hardware to play games on the service.
March 20, 2019
Building an inclusive studio culture begins with retention
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
March 20, 2019
After a worrisome start, Slay the Spire has sold more than 1.5 million copies
MegaCrit’s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017.
March 20, 2019
Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!
Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum!
March 20, 2019
Cuphead is heading to the Nintendo Switch with Xbox Live support
StudioMDHR announced this morning during the Nintendo Indie Showcase that Cuphead will be heading to the Nintendo Switch on April 18th.
March 20, 2019
How simple mechanics and vignettes inspired Florence
Creative director of Mountains Ken Wong delivers a postmortem of the studio's debut game, Florence.
March 19, 2019
Mapping out the subtle social cues throughout Hitman's level design
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
March 19, 2019
Unity partnering with Tencent to help its devs make waves in China
Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
March 19, 2019
Watch Google's highly anticipated GDC 2019 keynote right here
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
March 19, 2019
3 indie leaders share tips on keeping your small studio afloat without a hit
Today at GDC three captains of indie-stry (Anemone Hug's Chris Langmuir, Temple Gate's Theresa Duringer, and Kitfox's Tanya x. Short) shared real talk about how to keep your small indie studio alive.
March 19, 2019
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